Team Ninja Twitter

OSTCarmine

Active Member
It would be pretty embarrassing if I lose to just about anyone on day 1, even using random select. Unless of course lag gets the better of me.
lol, one must face defeat with dignity. I have absolutely no idea if im going to do well in DOA5 or not. i have never played even 1 online DOA match in my life. im getting a high speed line installed in september SPECIFICALLY so that i can become a part of the online community. i could end up being a complete noob by net standards, but i kinda doubt that.... still, you never know
 

Doug Nguyen

Well-Known Member
lol, one must face defeat with dignity. I have absolutely no idea if im going to do well in DOA5 or not. i have never played even 1 online DOA match in my life. im getting a high speed line installed in september SPECIFICALLY so that i can become a part of the online community. i could end up being a complete noob by net standards, but i kinda doubt that.... still, you never know
Yeah when i played offline i thought i was so good, but once you play with people online its like a different game. You gotta start using different tactics for online players. But ever since i started playing online lately. Ive gotten much better, and i now know what most people on here are talking about.
 

grap3fruitman

Well-Known Member
Standard Donor
Shimbori via @TeamNinjaStudio said:
闘劇エキシビジョンマッチに向けて調整中ですが、これをちゃんと動かせるように、選手には事前に新バージョンに触ってもらいたい、と言うかどう動かすのか見てみたい…発売前なのでなかなか難しいところですが、なんとかしたいものです。
I think it says something along the lines of how Shimbori wants to gauge players' reactions to the changes in the latest build during the Tougeki exhibition matches before making any final changes before release.
 

Doug Nguyen

Well-Known Member
I think it says something along the lines of how Shimbori wants to gauge players' reactions to the changes in the latest build during the Tougeki exhibition matches before making any final changes before release.
Thats nice to here, that things arent so set in stone and he actually wants to listen to us.
 

grap3fruitman

Well-Known Member
Standard Donor
No, the game's likely more or less done at this point and they won't be making major changes; just minor adjustments and fine tuning.
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
A patch a month or two can provide significant changes. Doa3.1 came out a few months after 3.0, and it changed the game completely. As long as the core elements are in place within the innitial release, a patch can do justice....if its needed btw.
 

Raansu

Well-Known Member
Two years in development to not get a solid game and you think a patch a month or two down the line will fix everything?

It only took Itagaki a few weeks to demolish DoA4. It's entirely possible the opposite can be done in a similar time line. Changing move properties isn't all that difficult. You're a coder and you have completely modified DoA games. You of all people should believe it.
 

KoF06

Member
If I understand what he is saiying on his tweet, it's he wants players try the new version of the game before the tournament start. He said it's look like difficult because looks like we can't do free play of a game before the release date.
http://www.gamecity.ne.jp/doa5/tougeki.html
As you can see, also Jann lee and Lisa will be available on the Tougeki's version.
 

OSTCarmine

Active Member
nice. im hoping to see exactly what Lee can get up to this time around. even though i almost never main him he is definitely my 2nd favorite character in DOA
 

DrDogg

Well-Known Member
lol, one must face defeat with dignity. I have absolutely no idea if im going to do well in DOA5 or not. i have never played even 1 online DOA match in my life. im getting a high speed line installed in september SPECIFICALLY so that i can become a part of the online community. i could end up being a complete noob by net standards, but i kinda doubt that.... still, you never know

What's your offline competition like? If you've never played more than say... 10 people with any kind of regularity, you're in for a rude awakening. While there's always a chance you're better than the average person, if your player base is limited, it's almost certain that you have A LOT to learn. Even if you're super awesome with your character, you character knowledge will be limited because you probably haven't fought a really good Lisa player or a top notch Brad Wong.

Online will definitely help you improve with rapid speed... even if the netcode isn't that good. Although I'm really, really hoping the netcode is at least SC5-level.

Two years in development to not get a solid game and you think a patch a month or two down the line will fix everything?

A patch can change the 90% unsafe attacks in the E3 build to 75% unsafe attacks with relative ease. That alone would have a drastic (and very positive) impact on the game.

A patch a month or two can provide significant changes. Doa3.1 came out a few months after 3.0, and it changed the game completely. As long as the core elements are in place within the innitial release, a patch can do justice....if its needed btw.

To be fair, the changes seen from DOA 3.0 to 3.1 are a little more involved than the changes you typically see in a patch. Yes, all of those changes could be done with a patch, but it's unlikely. Usually patches are limited to frame data/damage adjustments, or minor tweaks that fix something broken about the game.
 

grap3fruitman

Well-Known Member
Standard Donor
A patch can change the 90% unsafe attacks in the E3 build to 75% unsafe attacks with relative ease. That alone would have a drastic (and very positive) impact on the game.
I'm not arguing that it can't be done. What I'm saying is that if the developer hasn't seen issue with these things for two years, what's the likelihood of a patch a month or two later being much different?

Changing move properties isn't all that difficult. You're a coder and you have completely modified DoA games. You of all people should believe it.
It's actually quite difficult with our primitive tools and why I never bothered to finish. Team Ninja's tools would be much more capable however it's not the technicality that I'm arguing against. It's the mindset of the people with the power to change these things for the better. Despite what we've been saying for years, Team Ninja still hasn't been convinced that these things are issues so the chances of them suddenly getting changed in a patch are slim.
 

Berzerk!

Well-Known Member
Despite what we've been saying for years, Team Ninja still hasn't been convinced that these things are issues so the chances of them suddenly getting changed in a patch are slim.
I don't think its quite fair to say they haven't been convinced, as we've seen a lot of evidence of their willingness to make solid changes for the competitive betterment of the game. The fact is we don't really know what they've been convinced of or not.

We haven't had a clear discussion, statement, or interview on this aspect of DOA and of Shimbori's philosophy when it comes to every specific mechanical issue.

You would have to say that assuming a relatively cautious approach from TN to tread the line between the feel of the game before, and the requests we have made, they have come up with solutions such as the Critical Burst which is a unique new mechanic but it incorporates a lot of what we have been asking for.

It will definitely be interesting to see what they are saying about the final game when its in peoples hands and we can discuss it at a big tournament or something. It's results of data from the bigger, broader userbase that will provide them with the most information for a future balancing patch.

There's no reason to believe they wouldn't patch the game.
 

DrDogg

Well-Known Member
If we do get a patch, I sincerely hope they listen to the right people. Namco practically killed SC5 with the patch that nerfed back dash, buffed Viola to god tier and made a lot of top tier characters average at best in comparison.
 

Rikuto

P-P-P-P-P-P-POWER!
If we do get a patch, I sincerely hope they listen to the right people. Namco practically killed SC5 with the patch that nerfed back dash, buffed Viola to god tier and made a lot of top tier characters average at best in comparison.

You would be surprised how many people in the SCV community are in denial over it.
 

DrDogg

Well-Known Member
You would be surprised how many people in the SCV community are in denial over it.

They still think they have a scene, even though less than 20 people were showing up to Road to Evo tournaments before Evo? It's sad, because it was a solid game before the patch. I expect it to get the final blow when TTT2 is released in September. MLG Raleigh will likely be its last real major, but I suspect it won't even break 50 players.
 

Rikuto

P-P-P-P-P-P-POWER!
I feel much the same. Sad because it really is/was a fun game.

But then you have quotes like this that are destroying games.

4Gamer: I see. One patch increased vulnerability frames on backdash. It affected the gameplay hugely. Why did you do that?

Daishi: All good players did were backdash and block, wrecking havoc on weaker players minds. So we had to do something about that.

As long as balance philosophy for fighting games is to balance towards the weaker player, the genre will be in trouble.

Daishi was willing to hold the scrubs hand at the expense of everything else. This killed the game, and I would not be surprised at all to learn that he does not see it that way.
 
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