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Berzerk!

Well-Known Member
yeah that sucks... I only am intermediate at SC5, but that backdash nerf cuts both ways, new players also lose a good and easy to learn tool. Dumb move.
 

Raansu

Well-Known Member
Sometimes patches are good, the other 98% of the time they kill games. I remember when BF3 got its first patch my interest in the game dwindled significantly. Two patches later I now want nothing to do with the game.
 

Rikuto

P-P-P-P-P-P-POWER!
The problem is that many game developers have this major disconnect between what they perceive is desirable, and what actually is. Developing a competitive game =/= playing a competitive game and vice versa. There are certain lessons a developer simply cannot learn without actually playing their own game on a competitive level. Daishi is supposed to be a former competitive player however, and thats why that interview hurt so much.

He SHOULD have known better. I imagine on some level he probably did, but for some reason or another (likely peer pressure from his non-competitive colleagues) he decided to forget what he knew to be true and sabotage his own game. That was incredibly unfortunate.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Speaking of SCV, been hearing they're working on yet another patch ... which I find rediculous.

Lets face it, Later developed characters (and certainly unrevealed ones) will most likely have lesser tuning than the ones that have been played and abused by the public. That might have a really negative effect but its not like it can be helped without at least delaying the game even more.

I'm all for bug fixing patches .. but Honestly that's where I stop.

I hate having constant balance patches, certainly in the early life of the game because theres alot of untapped potential still.

Trace from spain got 3rd place with viola at the SCV euro qualifier when viola was arguably considered shit tier Pre-patch. he introduced viola tech that many players were unaware of.

I hate being forced to relearn the same damn game every month or two, especially when my character is affected. be it by losing a setup. losing a move property... anything. its irritating. This is what really turned me off of SCV and what killed DOA4 for me for that matter so early in its life.

Hopefully they get it right for the most part from the get go. And hopefully, if there is a patch (and there probably will be considering how tight the schedule is), it wont be so major.

On a side note, If they give us a patch and and add Leon, I might look the other way. :p
 

R4712-VR88

Active Member
Two patches later I now want nothing to do with the game.

I haven't played BF3 in forever, but I don't see why you'd just drop interest in it completely. It's still an amazing game. Just wish you could still put C4 on vehicles and ride MAVs. That game had so many ways to troll. :<
 

Raansu

Well-Known Member
I haven't played BF3 in forever, but I don't see why you'd just drop interest in it completely. It's still an amazing game. Just wish you could still put C4 on vehicles and ride MAVs. That game had so many ways to troll. :<

They messed with way too many things. Nerfing guns that had no business being nerfed. Nerfing tools that had no business being nerfed.

The first patch messed with the accuracy of the game by adding in random bullet spray so you couldn't hit the broad side of a barn 30m out. That was the biggest thing that pissed me off.

A few patches later they made Javelins useless by allowing flares distract a LASER guided missile making the ECM useless. Why equip an ECM when flares will work on both heat seeking AND laser guided? I mean the anti air missiles engineers get were already near useless as the flares no only distracted the missile but reset your lock so you need 3 people just to deal with a single jet and to top it off the damn jet had to practically be right on top of you for you even to be able to lock on. The range was horrible on it. Javelin was the only decent counter ground troops had and they destroyed that because people cried that they cant stay in the air the entire match without using common sense like ya know...flying out of range of the lock.

Ugh honestly I can go on for pages on why the patches were bad and how they ruined the game but I think I've gone off subject far enough. Point is most of the time games are better before all the patches. I'm fine with bug fixes and stuff but most of the time patches just make things worse.
 

Black Dragon

Active Member
The problem is that many game developers have this major disconnect between what they perceive is desirable, and what actually is. Developing a competitive game =/= playing a competitive game and vice versa. There are certain lessons a developer simply cannot learn without actually playing their own game on a competitive level. Daishi is supposed to be a former competitive player however, and thats why that interview hurt so much.

He SHOULD have known better. I imagine on some level he probably did, but for some reason or another (likely peer pressure from his non-competitive colleagues) he decided to forget what he knew to be true and sabotage his own game. That was incredibly unfortunate.
I swear that's more of a development cycle issue than a developer issue, especially in Japan. You finish a project, you move on tto th next after a few weeks off. They don't get as much time as WE do figuring out the pros and cons of a the finished product.

Don't hate the player, hate the game.
 

R4712-VR88

Active Member
A few patches later they made Javelins useless by allowing flares distract a LASER guided missile making the ECM useless. Why equip an ECM when flares will work on both heat seeking AND laser guided? I mean the anti air missiles engineers get were already near useless as the flares no only distracted the missile but reset your lock so you need 3 people just to deal with a single jet and to top it off the damn jet had to practically be right on top of you for you even to be able to lock on. The range was horrible on it. Javelin was the only decent counter ground troops had and they destroyed that because people cried that they cant stay in the air the entire match without using common sense like ya know...flying out of range of the lock.

Aww man that's really gay. Me and my friend would shoot down aircrafts with the ECM+Javalin combo all the time.
 

DrDogg

Well-Known Member
As long as balance philosophy for fighting games is to balance towards the weaker player, the genre will be in trouble.

Daishi was willing to hold the scrubs hand at the expense of everything else. This killed the game, and I would not be surprised at all to learn that he does not see it that way.

That quote says it all. I don't even understand why they'd patch the game for the casual crowd. By the time the patch hit, the casual crowd had already bought the game. Patching it to help them hang with the better players would not suddenly get more casuals to buy the game. All it did was turn off the competitive players and kill the longevity of the title.

I've always said that I would love to sit in on a balance meeting. I'd love to hear why Daishi thought it was necessary to nerf ZWEI and Yoshi, but buff Ivy and Viola. Or with MvC3, they take the best things about Tron and remove/nerf them in UMVC3 to the point where she's rarely played. Same with Phoenix Wright... From SC4 to SC5, they made Yoshi's Tekken moves random. RANDOM! Who at Project Soul thought it would be a good idea or even "fun" for Yoshi players to have RANDOM Tekken moves? That kind of stuff just doesn't make any sense to me... even from a casual standpoint.

I swear that's more of a development cycle issue than a developer issue, especially in Japan. You finish a project, you move on tto th next after a few weeks off. They don't get as much time as WE do figuring out the pros and cons of a the finished product.

Don't hate the player, hate the game.

I disagree with this. Give me the frame data for a character and one hour in training mode with them and I'll tell you exactly how to buff them to competitive levels. It's not hard when you have a good understanding of how these games are played at a high level. Just making 5-10 attacks safe on block would make a huge difference for many DOA characters.
 

Black Dragon

Active Member
Then clearly being promoted to the director of a gaming series you've previously been hardcore at can change things drastically.
 
D

Deleted member 473

Guest
That quote says it all. I don't even understand why they'd patch the game for the casual crowd. By the time the patch hit, the casual crowd had already bought the game. Patching it to help them hang with the better players would not suddenly get more casuals to buy the game. All it did was turn off the competitive players and kill the longevity of the title.

I've always said that I would love to sit in on a balance meeting. I'd love to hear why Daishi thought it was necessary to nerf ZWEI and Yoshi, but buff Ivy and Viola. Or with MvC3, they take the best things about Tron and remove/nerf them in UMVC3 to the point where she's rarely played. Same with Phoenix Wright... From SC4 to SC5, they made Yoshi's Tekken moves random. RANDOM! Who at Project Soul thought it would be a good idea or even "fun" for Yoshi players to have RANDOM Tekken moves? That kind of stuff just doesn't make any sense to me... even from a casual standpoint.
This is an ancestor of Yoshimitsu from Tekken..... Not the same one..
 

UnD34D

Active Member
From SC4 to SC5, they made Yoshi's Tekken moves random. RANDOM! Who at Project Soul thought it would be a good idea or even "fun" for Yoshi players to have RANDOM Tekken moves? That kind of stuff just doesn't make any sense to me... even from a casual standpoint.

What do you mean they made Yoshi's Tekken moves random? I don't play a lot of SCV so I don't know what you mean but what I think you mean soudns ridiculous.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
im one of those scrubs/weaker players and even to me Daishi's response sounded insanley idiotic.i dont want the games to get easier i want better training modes so i can get up to the others level.pisses me off to no end when someone takes it easy on me if you have the capability to smash me into the ground at the drop of hat then do it.just expect 20 rounds of rematches afterwords -_-
 

DrDogg

Well-Known Member
What do you mean they made Yoshi's Tekken moves random? I don't play a lot of SCV so I don't know what you mean but what I think you mean soudns ridiculous.

In SC4, Yoshi's Tekken moves were based on the round timer. Depending on what the second digit was (and sometimes the first), you would get a specific Tekken move. For example, if I wanted Jin's Lightning Screw Uppercut, I could only do it if the round timer read 3, 13, or 23.

In SC5, Yoshi's Tekken moves are random, but tiered. The tiers are based on how many times you GI with Yoshi's Flash. With no GI's, you only got the bottom tier of attacks, all the way up to 4 GI's which gave you the best attacks. However, no matter what tier you were on, the attacks were always random. Even if you were on the top tier, you would randomly get one of 3-5 attacks.

Some of Yoshi's Tekken moves tech crouch, others tech jump, some step, others are unblockable... so while there were several that were useful, it's situational. Having them be random meant they were completely useless. Not to mention it was difficult to tier up given how Yoshi's Flash works.
 

UnD34D

Active Member
Wow yeah that sounds pretty balls, going for an EWGF and getting like deathfist or something instead lol.
 

OSTCarmine

Active Member
i cant believe somebody thought that this would be a good idea... best case scenario - the character is so overpowered that randomness does not really nerf his effectiveness in battle, though you could still end up losing due to chance. worst case scenario... well, this - exactly what happened
 

Rikuto

P-P-P-P-P-P-POWER!
In SC4, Yoshi's Tekken moves were based on the round timer. Depending on what the second digit was (and sometimes the first), you would get a specific Tekken move. For example, if I wanted Jin's Lightning Screw Uppercut, I could only do it if the round timer read 3, 13, or 23.

In SC5, Yoshi's Tekken moves are random, but tiered. The tiers are based on how many times you GI with Yoshi's Flash. With no GI's, you only got the bottom tier of attacks, all the way up to 4 GI's which gave you the best attacks. However, no matter what tier you were on, the attacks were always random. Even if you were on the top tier, you would randomly get one of 3-5 attacks.

Some of Yoshi's Tekken moves tech crouch, others tech jump, some step, others are unblockable... so while there were several that were useful, it's situational. Having them be random meant they were completely useless. Not to mention it was difficult to tier up given how Yoshi's Flash works.

fight game developers love gambling.
 
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