TRI Mike
Well-Known Member
As all of you know already, Noka's punish grab is a weak throw that leaves her at +frames, giving her a good opportunity to mantain the offensive. Still, DOA is a game with strong defensive options so Noka's foe still has a chance to hold or step her if she keeps on attacking after 6T. So I'd like to discuss what good options she has after the throw.
In my personal case, I like to go for , or . All three are fast enough so she won't be interrupted, all three track and the high is a great launcher.
Anything else¿
In my personal case, I like to go for , or . All three are fast enough so she won't be interrupted, all three track and the high is a great launcher.
Anything else¿