hounddog75
Member
so anther newbie question I didn't think you could throw a stunned opponent.
so anther newbie question I didn't think you could throw a stunned opponent.
, , , , (BT), , (BT),
Just something to help with mixing up your juggles from time to time, nothing too important. I actually hate repeating the same juggle over and over again. Bleh.
I wonder if anyone found out this shit, but it's another Kasumi guaranteed combo (tested out with SE at fastest, COM Reaction as Guard All, and found out by trial and error). So basically, it goes like this:
>>
<<
<< ,
(not to be used near a wall)
And it gives you an extremely high ground-bounce, so you can then follow up with whatever juggle you feel like. H+K gives you a trip stun, which puts the opponent at a back-turned status, meaning you can't hold the following attack, and it offers a higher damage (and more juggle opportunity) than using 6K after using H+K.
Post-launch, I usually follow up with:
, ()
Since it's a (pseudo) force tech, no wake-up kicks (though Kasumi can already avoid it with her 7P option).
Oh, and it only works on Light and Mid weights
Really? Works fine for me.That doesn't connect. Neither does the other combo you posted. using PP6P2K as the ender however is a psedo force tech on lightweights. Even if they take it though its +20 but Kasumi is too far away to follow with anything of significance.
And for the other juggle, it works for me too. Didn't record it since my hands were too tired at the moment, but I'll keep that in mind.
The CPU is ridiculously mighty it just holds you in the middle of nowhere.
Oh I have a few questions on that combo by the way...
If you get a CH (for an example of a safe move that hits on counter hit) and do the could you do the CB and follow up on that combo and get the frame advantage? Because the is easily holdable by CPU in an actual match.
Could you replace the on for ?
And you can use after the CB on that and get even more damage?
If the last is too obvious just say: "yes. lol"
You could also just use her BnB post-CB juggle which is to launch with 33K, and follow up with 66KK, 4PKK/7K, 6P+K, KK. The latter has ridiculous timing, and I can never buffer it, so I go with the former.
I'd have to ask, what's Kasumi's best option after 4H+K? Since SE is back on, it's like this stun guarantees shit and I've gotten used to using 6P+K as the stun extender/CB and 3H+K for a launch to be safe.
And isn't 4H+K supposed to be an unholdable move? I thought most vertical attacks are, like Sarah's 6H+K, or Hitomi's 236K.
Answering my own question (the complicated one)... it's not possible when you do one of her "safe" moves (Name it CH 3P, 4P, 6P) then the 4H+K combo. CPU will stagger escape the CH and just hold the 4H+K (which is holdable by itself) making the combo not that viable and being throw punishable on block.
And the BnB follow up post-CB gets a total of 132 DMG on the full combo.
Does anyone have a decent ceiling combo for I can't seem to find anything.