The thing is when I'm at neutral I always mainain R1F Distance.... I'm rarely ever that close to my opponent.
Whats weird is its also pretty crappy in the stun game too... theres only like 2 stuns that will leave Mila close enough to land
.
I'd actually be willing to have a slower
in exchange for a few extra centimetres.
i dont play a lot mila because im on rig but if i wil play the character and think about her 6p i say this :
6P in 12F its pretty cool because the fastest middle punch start in 11f in the game so its good
6P have a really good recovery 19F so if you use it to test the guard of opponent its can be interresting
6P have a good delay on his follow up and you can use it to do free cancel and do pressing
6PK are safe and can use as a good poke
6PP are UNSAFE but if you use this follow up INSTUN close to a wall or something else (breakable object, fall...) its gonna be pretty interresting also recovery of the follow up are 18F ! so against some opponent little slow to react a fuzzy guard can save you to a throw punsih too slow...
yeah its a move with short range but mila have a lot of other weapon to make a "ko" (damage output, good damage on throw, ground throw, offensive hold TC, low hold with interresting frame advantage, CB garanty set up in stun,...)
if you want have more information about 6P with pro player opinion call in MP
@Hurricane Rev or something unique i think these players know a lot mila.