The Official Dead or Alive 5 Tier List with Discussion thread

P1naatt1ke1tt0

Active Member
Gen Fu's :3::P: crushes as good as any of Leifang's up close crushes. And don't forget :H+K:, which crushes and launches. Only crushing move that Gen Fu lacks compared to Leifang is her :1::P+K:

Also, I've experienced the :3::P::P: , then another sitdown stun move, then burst. As far as I know, only the second :P: of :3::P::P: is a guess since the rest is guaranteed. Then he can get a launcher and definitely take half your life. Correct me if I'm wrong.

This has been discussed many times already, it is not technically guaranteed, since it is slow-escapable. Now let me explain this precisely: The fastest slow escape the computer does is an 8 frame deduction from deep stuns. This is not fast enough to escape that setup. With insane speed the fastest a human can do is 9 frames off, BUT you have to get in like more than a full row of directional inputs (in training mode) while in the last stun before CB to get -9 frames and escape. That's not consistently possible, so it's like 98 % guaranteed. And the combo isn't half life, it's 136 if I remember correctly, half-life with danger zones maybe.
 

iHajinShinobi

Well-Known Member
Standard Donor
*Sorry in advance Sorwah*

Why do people think some match-ups are actually 8-2 in this game? Every character has tools to do what they need to do (obviously others have more). But in a game like Dead or Alive, there is no way a match-up can possibly be that lopsided.
 

HiguraShiki

Active Member
A guess is a guess of course of course. Well being able to do it from every height means she can loop it with ease. No one else can do that. That's pretty much why you spammed the ever loving shit out of 3 H+K in the last tournament. Little guaranteed, but nasty mix ups. Congrats btw.

Bass's are more situational, but he can string them along with the right knockdown. His inability to start up offense is what makes it more difficult for him.
Doesn't Gen Fu have mid parry? That basically removes 80% of the advantage, all Gen would need to worry about is lows and grabs.
 

HiguraShiki

Active Member
Helena has the best low sweep in the game, and can reloop off BKO throw.
Multiple ppl have good low sweeps and a looping throw (hitomi) that doesn't make her the best character in the game. Just having a mid parry is still an advantage over helena.
 

MasterHavik

Well-Known Member
Guaranteed set ups > Mix ups. It's for that reason that Helena isn't top tier, she is nothing but guess work and cannot guarantee anything what so ever. Jann Lee only needs to poke you on CH, land one sit down stun and BAMM! He lands Critical Burst! He can guarantee huge amounts of damage extremely easily. Only Gen Fu can do the same thing except Fu has even less mix ups.

Linearity is not as big a deal as people think it is. Every character is really linear with only a hand full of tracking moves, most of which are in string and not that useful. Jann Lee has absolutely no weakness at all as a character. He's extremely fast, strong, has great ranged tools, easy CB's and great sit down stuns that give him +30, +23 with the fastest slow escaping. he isn't the most OP character EVAR but he is pretty ridiculous.
Then use him dude if he's so good. Jann lee is all hype. You can go on for days about this. But it seems hes the best on paper, but when we turn no our ps3s and 360s he's average at best. Btw, forgot Jann's ease of use.

Kokoro doesn't have an offensive hold like Jann Lee does, she doesn't get guaranteed damage off of holds like Jann Lee does, she doesn't get unholdable CB's like Jann Lee does, doesn't do as much damage as Jann Lee, doesn't have as many tracking moves as Jann Lee, isn't faster than Jann Lee, and (I honestly don't think linearity is a weakness but ok) is much more linear than Jann lee. I don't think there is a contest, Jann Lee is the best character in DOA5.
Not bad. So much knowledge I'm getting from your post. But Bass actually gets an unholdable CB. but listen if he's so good why aren't you and others using them? This all looks great on paper, but in action it seems to fall flat on its face.
 

iHajinShinobi

Well-Known Member
Standard Donor
@Omegan: "Every" character in this game has a weakness. There is no such thing as a flawless character.

And Ayane's 3H+K, BT2K, BT6K, 8H+P, and 8H+K all track, and are not strings. This is one character that literally "doesn't give a shi-" about anyone side stepping her.
 

DR2K

Well-Known Member
Multiple ppl have good low sweeps and a looping throw (hitomi) that doesn't make her the best character in the game. Just having a mid parry is still an advantage over helena.

I'm talking about a force tech loop. Helena can do her sweep as soon as tech happens.
 

HiguraShiki

Active Member
I'm talking about a force tech loop. Helena can do her sweep as soon as tech happens.
You are saying that Gen Fu's advantages fall short on Helena. I am trying to tell you why they dont. Since Gen Fu has his mid parry, he has to do less guessing and only really has to either mid parry or low hold (Since holds are friggin evasive moves) to avoid the grab. Pretty much anyone with a mid punch/kick parry is bad news for her mixup.
 

Omegan Eckhart

Well-Known Member
@Omegan: "Every" character in this game has a weakness. There is no such thing as a flawless character.

And Ayane's 3H+K, BT2K, BT6K, 8H+P, and 8H+K all track, and are not strings. This is one character that literally "doesn't give a shi-" about anyone side stepping her.
I meant that 95% of a characters move list doesn't track not that characters can't stuff side steppers. Ayane has some really good moves in her arsenal, she is top tier after all.

People keep saying Jann Lee is easily side stepped but he has a mid kick that tracks AND causes a limbo stun so he has a godly way of dealing with side steppers.

4F+K
2F+K
7K
1K
8P
9P

These are all moves that he can throw out if people are side stepping. I fail to see why linearity is such a problem for him as a character.

I just went over Jann's move list and then compared it to Helena's and Jann has better options in regards to stuffing side steps than she does. Either linearity isn't a problem for him or Helena's tracking options are garbage.
 

MasterHavik

Well-Known Member
I meant that 95% of a characters move list doesn't track not that characters can't stuff side steppers. Ayane has some really good moves in her arsenal, she is top tier after all.

People keep saying Jann Lee is easily side stepped but he has a mid kick that tracks AND causes a limbo stun so he has a godly way of dealing with side steppers.

4F+K
2F+K
7K
1K
8P
9P

These are all moves that he can throw out if people are side stepping. I fail to see why linearity is such a problem for him as a character.
Zack has double that amount.....
 

J.D.E.

Well-Known Member
Standard Donor
I think Alot of people (even me) overlooked this matchup:

Hayate vs Hayabusa: 6-4 (Busa)

While Hayate has speed, 3H+K 6P6P 8P+K & 2P+K moves to his disposal, Busa has more weapons. Hayate has to actually get in on Hayabusa. Busa has him in the range where he use 3H+K as whiff punisher. Hayabusa has more to his disposal. Hayate has to get in while Busa has to keep him out. Busa's guard breaks are better. The low game is the same. 14 for 2p, 16 for 1p. Busa also has more whiff punishers.

Edit: Hayabusa has crushes for the jabs. Hayate dont have 1s that closes distances quick. Ryu's damage output is more solid as well
 

MasterHavik

Well-Known Member
^ So does Ayane, I just named her most useful trackers.
I can see that.

I think Alot of people (even me) overlooked this matchup:

Hayate vs Hayabusa: 6-4 (Busa)

While Hayate has speed, 3H+K 6P6P 8P+K & 2P+K moves to his disposal, Busa has more weapons. Hayate has to actually get in on Hayabusa. Busa has him in the range where he use 3H+K as whiff punisher. Hayabusa has more to his disposal. Hayate has to get in while Busa has to keep him out. Busa's guard breaks are better. The low game is the same. 14 for 2p, 16 for 1p. Busa also has more whiff punishers.

Edit: Hayabusa has crushes for the jabs. Hayate dont have 1s that closes distances quick. Ryu's damage output is more solid as well
To add Zack vs. is 5-5 or 6-4 Zack. It might end up being 5-5 because of Ryu's damage. Zack is going to dust his slow tight suit ass and can shut down his ninja magic bs. Another key thing to note is Zack is going to be baiting out hi holds like a boss. On the flip side Ryu has crushes, so I gotta be careful about how I set my offense up. Zack going toe to toe with a ninja makes me feel good.
 

TakedaZX

Well-Known Member
Speaking of Ryu's crushes, He's got hop overs, like all the ninja's do...

OH WAIT. Hayate doesn't. The fuck is this shit man. -.-
 

TakedaZX

Well-Known Member
Does everyone still think he sucks?
Just in DOA5. He's literally all about outsmarting your opponent at all times by constantly evading or blocking. His special sidestep is his crutch. Once you're past that, there's nothing but single strikes and an "ok" damage possibility.
 

DR2K

Well-Known Member
You are saying that Gen Fu's advantages fall short on Helena. I am trying to tell you why they dont. Since Gen Fu has his mid parry, he has to do less guessing and only really has to either mid parry or low hold (Since holds are friggin evasive moves) to avoid the grab. Pretty much anyone with a mid punch/kick parry is bad news for her mixup.

I'm just saying you're wrong. Parries can not be done out of stun for 1, run the same risks as hold, and does he have anything guaranteed after is parry to mitigate the risk of the hold?

Parries are pretty situational at best.
 
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