NightAntilli
Well-Known Member
Hayate'sSpeaking of Ryu's crushes, He's got hop overs, like all the ninja's do...
OH WAIT. Hayate doesn't. The fuck is this shit man. -.-
Hayate'sSpeaking of Ryu's crushes, He's got hop overs, like all the ninja's do...
OH WAIT. Hayate doesn't. The fuck is this shit man. -.-
Ah that is indeed true, then again you are risking Hi counter damage combos off of that wake up kick if you doHayate'sjumps over everything, including some highs. You can use it to avoid both wake-up kicks for example, although the timing is strict.
crushes lows
also crushes lows, but it takes a while and is not instant, so, it's less reliable.
LOL I call bullshit. He's high tier because of that damage mixed with those stuns, on top of the fact that he's got a some what adept mixup game with them guaranteed setups.Jann Lee: RED is what can be countered.
F+K > 1PK > 6P+K CB!
6PP > F+K > 6P+K CB!
These combo's can't even be slow escaped. Why does Jann Lee get to completely by pass the stun game and guarantee huge damage after so few hits? This character is pure fucking laziness. I don't know how Jann Lee mains can say he is overrated and MID Tier at best!?
Then again Busa mains wouldn't admit their character was BS in DOA4 and DOA5 Jann Lee is a hell of a lot better than he was. TN should not buff every character up to Jann Lee's level, it's great you can't counter out of everything but one missed counter and you're guaranteed to lose over half your health bar? That's taking it too far.
-sigh- Brad isn't single strikes, he's 2 at the worst for his mixups and lets stop ignoring the mid crushing madness that goes down.I take it Brad sucks then? You pretty much described Brad to the fullest.
Favorable... I'd say he's favored against Ryu, probably 6-4. Pretty much all of Ryu's linear options or aerial options can be stuffed by Zack's any of zack's moves, preferably 6p or 7k because 7k will put 8p and 8T to shame while 6p will quickly dispatch 8k ON REACTION. Those options can be sidewalked anyway.I honestly just can't see Zack having any favorable matchup at all. Everything he does in general is just done better by a majority of the cast.
None of what?
Geez really? I didn't know...man you're so smart Jeff....Jann Lee's 1p can be held after H+K. Or you can just SE and 1p puts him at disadvantage I believe (if not the follow up is unsafe). Best option is H+K, 6k, H+K, CB.
Zack has no parries or sabakis.
F+K grants +30, +23 with SE. 1P is 21 frames so it is guaranteed to land.Jann Lee's 1p can be held after H+K. Or you can just SE and 1p puts him at disadvantage I believe (if not the follow up is unsafe). Best option is H+K, 6k, H+K, CB.
F+K grants +30, +23 with SE. 1P is 21 frames so it is guaranteed to land.
I dunno, all I can tell you that I have tested it and you cannot counter 1P after getting hit by F+K.Did you add in the 2 frame delay?
Why would someone ask that?I was answering someone else.
Interesting take on Zack vs Eliot. In theory, it seems just about right, Zack takes Eliot in speed but can be easily parried. His backturned sweep is also quick so on a mid punch/mid kick hold the partially guaranteed 7p would be damn near completely useless. I'll look into it. Can I get some matches on your Eliot sometime over the the christmas season?Ok, anymore post that are not talking about character match ups will be removed. take it to the PM's.
I'll help some of you out.
Eliot Vs. Zack: 5-5?
Hayate Vs. Hitomi: 5-5?
Leifang Vs. Bayman: 6-4 (Leifang)?
Feel free to discuss these or speak on the ones you know about. Facts are key, not what you think or feel is right.
I agree that Eliot does have a high damage output but he can easily interrupt Eliot's 6ppp strings (6ppp, 9pppp, 3pppp, 4ppppp, 6pppppp) with high crush moves and duck specifically, . Also like everyone else he can Sidestep P the last hits off eliot's combos.im going from personal experience since i have yet to fight a high level zack player yet and the small few i did fight i deal with easily since they mostly tend to spam his mid/low rapid kicks which are easy to counter/block. zack is overall faster but eliot is well-equipped to deal with in your face rushdown characters like him. 7p will shut down zacks jab pressure and his parries deal with his mid attacks. zack doesn't really have any way to stop eliots pressure other than blocking/holding, he also doesen't have decent mid/long range game which is eliots weakness so he pretty much has to get in eliots face to do anything which is what eliot player wants.
damage-wise eliot has the upper hand since he specializes in damaging juggles and gets easy access to maximum launch height with a simple 236h+p throw into his bnb juggles, throw in a hi-counter and dangerzones which he easily has access to with instant 3p refloating opponents across the stage then its clear eliot deals more damage than zack with easier access to that damage.
evasive characters are eliots kryptonite and zack doesn't have much going for him in that category, all his transitions in to sway stance are easily interruptable. overall eliot has the tools to deal with zack while having higher damage output without having put up with being easily evaded/crushed/outspaced which is eliots main weakness
so my final answer for eliot/zack 6-4 eliot