So who would have the advantage of Gen Fu and Jann Lee?
I'd think Gen Fu's numerous sit-down stuns and fast poke attacks along with his parries will give him a nice fight against Jann Lee's quick pokes and mid/high mix-ups.
Gen Fu is like a strike oriented Bass. His air grab eliminates wakeup kicks.What is it that makes people say Gen Fu is top tier? Have there been videos of some exceptional play? I rarely ever see the old man.
Actually Jann's mids are faster; only thing Gen Fu has on Jann is his 11i high kick.I'd say its dead even. Gen Fu beats Jann up close (he beats everyone really, except for maybe Leifang). His mids are a tad faster, and he has really good crushes that can stop Jann's pokes. He can also parry at disadvantage, to put the pressure back on. And we all know that all Gen needs is one hit to set up his sit-down stun nonsense.
However, I think Jann is one of the few chars that can slow down Gen's up-close game. Jann's mid-punch hold is Gen Fu's worst nightmare, as it completely changes the advantage to Jann's favor.
Jann also has better spacing, so a good Jann can just turtle outside of Gen Fu's optimal range, bait an unsafe move or whiff, and punish with a dragon gunner.
So I can't see it being but a 5-5 matchup (maybe 5.1-4.9 in Gen's favor)
Actually Jann's mids are faster; only thing Gen Fu has on Jann is his 11i high kick.
I went through his move list to see if I was missing something and the only sit down I found was 3pp. It doesn't give him a guaranteed CB, and it ends a string that's insanely easy to see. Gen Fu's also got a feint stun and a Limbo, same as Jann. Jann definitely plays the stun game better.
Jann has an offensive hold, better spacing, and more damage on Gen, where Gen Fu can crush and parry.
Gen Fu doesn't have any mix up's in his strings and they're stupid easy to stop. Just sayin'.
I'd give it to Jann. Not by a huge margin, but Jann doesn't have to guess as much.
Not necessarily. If the first punch 3PP hits on CH (which it does most of the time because it crushes highs), then you have just one shot to hold the second P (again somewhat hard to do if you were pressing something to get CH in the first place).Assuming you let 3pp hit you (It's the easiest thing to react to ever), the CB isn't guaranteed.
It isn't too easy. Plus most Gen Fu players tend to just throw 3P then grab loop you if you try holding the 2nd P.You're right, Raansu must not have input it fast enough when he recorded. 3pp is the easiest thing to hold on reaction though. It shouldn't matter if you delay it for 2 reasons: first, he only has 1 follow up after it ;second, he gives you ample time to see and react to it. He move his arm back more when you input the second punch, it's kinada slow.
I couldn't get anything from 9K
Ohhhh okIf you hit 9K in open stance, then you're opponent is left BT close enough for 6P+K to hit. When 6P+K hits a BT opponent, it causes a limbo stun.
Try this combo, and you'll see how good 9K is.
(open stance) 9K, 6P+K, 236P, 33P, 3P+K (CB) All of that, including the CB, is guaranteed if 9K hits open.
That's because you're guessing, you're not waiting till you see it. It is easy.It isn't too easy. Plus most Gen Fu players tend to just throw 3P then grab loop you if you try holding the 2nd P.
You're right, Raansu must not have input it fast enough when he recorded. 3pp is the easiest thing to hold on reaction though. It shouldn't matter if you delay it for 2 reasons: first, he only has 1 follow up after it ;second, he gives you ample time to see and react to it. He move his arm back more when you input the second punch, it's kinada slow.
I couldn't get anything from 9K
If you hit 9K in open stance, then you're opponent is left BT close enough for 6P+K to hit. When 6P+K hits a BT opponent, it causes a limbo stun.
Try this combo, and you'll see how good 9K is.
(open stance) 9K, 6P+K, 236P, 33P, 3P+K (CB) All of that, including the CB, is guaranteed if 9K hits open.