I watched the matches but it was just the Kokoros being really on point. Fuwachan has really good game sense. You can't base matchups off of stuff like that.
1:15:00 into the video. You can see one example. It was not the best one, I tried to find another one which illustrated it better but I just can't find it no matter how much I look. I think it is in the same video.
Anyways, here you can see Kokoro just brawling the JAKs.
Sunsui (
) has a high tracking second
.
She uses it to hit twice. Once she hit her during the JAK with the last
, because the high
will track so you'll whiff that sure, but your movement is faster than Christie's follow up attack and the last mid
hits. Also, you don't need that good timing. As shown earlier she actually hit a high
, again during the attack animation as Christie goes out of crouching during that stage. Further on she uses
directly to counter JAK (No it does not track). These are just examples, and you can do it in many more ways. I don't think she hit a single JAK.
The clue is that the fastest attack from JAK is 39 frames (zomg)! This is an extremely long time to react, or to have attack patterns (resets, chains with partial tracking, etc). Also, none of these have SS into the final form, and most not crouching state. All of them can be countered in the final stage. So there you have it folks, the solution to beating JAK. Is it simple? No, you have to research the different combined chains with delays and all to understand when you got the upper hand. Some chains will not work well against Christie. If you have not mastered delay and free cancel to a decent level with quick subsection, then you will get facesplashed.
Sure, you can say that this Kokoro player is way better than the opponent, and it might be true as he made it to Nr. 2 playing only as Kokoro. But this stuff is not that hard to do, really. I do it all the time, and my Kokoro is not great at all. Sure, you have to read your opponent a little, but that is part of the game. If she opens up with JAK you often do have time to reset first miss, free cancel, (press forward), and poke again or worst case block. She can't hold during that phase so you can
(12 frames) and either force her into a block after the first JAK animation, get a counter hit, or into another JAK where you'll beat her out with the complete Sunsui. If you know she got JAK on her brain use chains like Sunsui and when you see the JAK finish it as quickly as you can. By chance you'd either hit the second high
or the last mid
.
You can also hit with low strikes during the end of the JAK animation if you suspect either block or attack (90% of the JAK follow ups, as few do JAK --> JAK).
As an end note, I agree that Kokoro vs Christie is in Christie's favor (Prob. 6-4). I'm just putting on the face of one extreme to get a discussion going. I really don't feel JAK is a "Kokoro has no answer to this"-move. You just have to implement brains rather than muscle memory.