Would you mind giving an explanation on 6-4 Kasumi vs Kokoro?
I just like hearing other people's opinions on her MUs
This will be quick since I'm watching Sailor Moon & then some lab (MKX) lol.
Kasumi vs Kokoro
For what type of character that they are, it's the fact that Kasumi beats her at what Kokoro really wants to do. Their gameplan. She controls the neutral game better in the match. They're both character who like to mixup. It's just that Kasumi bypasses all of that with the guaranteed damage that she has on the offensive. Kokoro is actually forced to play the range game, something that she doesn't really want to do. In terms of that, they're even. Imo, it's somewhat similar to the Helena match up except that Kasumi kind of wants to space her out a bit since Helena has the BKO shenanigans & decent tracking, to which people have to deal with mixups. The BKO stance in general ducks Kasumi's highs & mids.
Kokoro does have the ability to retrack, but in terms normal strings, they all can be sidestepped effectively (theoretically easier said than done). This is where the no-tracking issue comes into question. Kokoro is very good at mixing up & keeping you guessing within a stun, but as I said before Kasumi can do the same thing while at the same time, bypassing it with guaranteed damage such as
H+K
PPK
4H+K
6PP
66T
These are some of the main ones that she would use. She has more of them. Nothing is really consistent with PPK & H+K, but by the time the opponent attempts to slow escape, they're being launched or extended within the stun. So it's pretty much the fact they're even in space, but upclose, Kasumi beats her in most of the categories:
Guaranteed damage
Tracking
Mixups
Speed
Defensive tools
Ceiling stages (when they're there, but this isn't all that important)
In the match Kokoro has
Damage
Safety (but not that much different)
Pushback strings to keep her out.
That's why I have this match number being the way it is. If there's anything else that needs to be mentioned, please let me know