You said he was "solid" without an immediate qualifier at the time of my initial response. That would imply that he is, in a general sense, solid.I didn't, though. I never said that he's a good choice.
Under that condition everyone is solid. Again, it would be like me saying: "he's solid if the player wins." A constant can't be the foundation of a variable. I would like to think that the concept of "solid" is still considered a variable and not a constant.I said that he's solid under the condition that the other guy is stunned.
synonyms.If the other guy isn't stunned, he's not terrible, just really really bad.
In apprenticeland... ;-;He has expert holds? 11 frame mid? Insane crushes? Super-footsies? Tons of quick lows that open you up on NH? He's a reasonable weight class?
Where is this Eliot? He sounds awesome.
#giveEliotAgun
#renamehimIrene
Where did I say that? The first time I said he was solid when immediately preceded by "He has to wait his turn, but once he gets it."You said he was "solid" without an immediate qualifier at the time of my initial response. That would imply that he is, in a general sense, solid.
Under that condition everyone is solid. Again, it would be like me saying: "he's solid if the player wins." A constant can't be the foundation of a variable. I would like to think that the concept of "solid" is still considered a variable and not a constant.
synonyms.
cause not every character has stuns on every level as well as great throws.
Booboo, you're a low tier heroSo let's all go out and get pizza before I drop Eliot yeah?
lolno
Kokoro and Tina have good stuns on every level? News to me. :v
more than half, by my count. lolKokoro and Tina have good stuns on every level? News to me. :v
EDIT:
Actually, half of those characters don't. :v
If I started off in a situation where someone whiffed a hold, I'd pick Alpha every time. But that doesn't happen so it's irrelevant. And also, even in your hypothetical, why you would pick Eliot still baffles me. I'd pick a ton of characters before Eliot. Hayabusa for starters (not just because I main him).If I was put in a situation where the other guy started off stunned and Gen Fu was banned, I would choose Eliot every time. Obviously everyone's at an advantage when they have someone stunned, but Eliot is better than a lot of characters 'cause not every character has stuns on every level as well as great throws.
I really like his 214T. :v I just like his entire kit, actually. I just don't like how hard he needs to work in order to use it properly.more than half, by my count. lol
If I started off in a situation where someone whiffed a hold, I'd pick Alpha every time. But that doesn't happen so it's irrelevant. And also, even in your hypothetical, why you would pick Eliot still baffles me. I'd pick a ton of characters before Eliot. Hayabusa for starters (not just because I main him).
she's not god tier in japan for no reason(well she's terrifying if you don't sidestep her)
Well that would be like me saying: "I would pick Hayabusa every time just 'cause he's fun to use and I like him." Not a great defense for character validity/efficiency, hahaI really like his 214T. :v I just like his entire kit, actually. I just don't like how hard he needs to work in order to use it properly.
On a side note: I really like the way the Japanese play Hayabusa. They do it a lot better than Western players, imo.lol. XD Although I will admit I've been enjoying watching 5UA vids lately and you don't see Kokoro being used in every game.
Well that would be like me saying:
On a side note: I really like the way the Japanese play Hayabusa. They do it a lot better than Western players, imo.
I actually learn new stuff from watching them, and they use him properly. American Hayabusas are like frantic idiots, trying to score points by doing irrational BS in hopes their opponent can't predict their own lunacy.
Did you know every mid string starter faster than 19 frames for Kokoro is slow escapable to 19f? Going from 3P to 3K is a 1f window for her if the other guy slow escapes. Her launcher, her critical burst, and her bounds are all 19f or slower so they're all slow escapable unless you do them after a high punch. She has no low options in stun outside of 2K 6P. Literally, that's her only option outside of throw. Speaking of her throw, the 12f throw does 62 damage NH, which is only average and you risk messing up and dropping it. Worst 12f. By the way, why don't I get the HiCH 150% for combo throws? Her 236T is good, but it doesn't do damage so that's a waste of a hold punish.
I really like his 214T. :v I just like his entire kit, actually. I just don't like how hard he needs to work in order to use it properly.
2P is hella dangerous against a Helena player with a clue. Spam that, and you eat Helena's 3P, which means I can either put you in vortex or single-guess you (effectively) for a third of your life into oki. Everything else can get ducked. Both have options for sure, but Helena can be just as in Sarah's face as vice versa.Well...i'm aware ayane doesn't care at that distance but for helena the threat of 2p becomes very apparent. All of helena's moves that do crush have a bit of start up except p+k in the crush department(still loses to 2p). sarah can also throw out 3p(which unless i'm in bokuho i have to deal with and it loses to her 4p+k and 2p) so i do need to back myself up into neutral again in order to get away from sarah's more threatening tools
After H+K, you can 33P unless the opponent is slow escaping fairly quickly.Kokoro in 5U is literally about mixing up with her heichu throw in order to land an initial stun. Outside of that move I find it hard to actually land anything most of the time. Especially if the opponent loves to SS. H+K sometimes leads into a 66P though which is a free juggle on BT ( if they don't escape it. ) but it's risky business. Still, she could be worse.