KING JAIMY
Well-Known Member
Good stuff man! This works on CH, I assume?I will do that, but first:
Nyotengu: 2H+KK-P+K, PK, T --- 91 damage, all weight class
BT 2P, 3P, 8PPP-P+K, P+K --- 79 damage, all weight class
Good stuff man! This works on CH, I assume?I will do that, but first:
Nyotengu: 2H+KK-P+K, PK, T --- 91 damage, all weight class
BT 2P, 3P, 8PPP-P+K, P+K --- 79 damage, all weight class
Good stuff man! This works on CH, I assume?
Nice. Should be an amazing setup if your opponent doesn't slow escape.2K - KNEE - Standard juggles apply, but 2K can be escaped on fastest SE if going for the KNEE.
Heh, heh. It looks like you are completing the whole thread lol. Keep up the good work man! With your help this thread should be finished in no time.Ayane
2H+K, 4K, PPPK --- 76 damage, works on all weight class
2H+K, 4K, PK, 7K --- 76 damage, works on light/midweights
Heh, heh. It looks like you are completing the whole thread lol. Keep up the good work man! With your help this thread should be finished in no time.
I appreciate it man. After editing in Kasumi I will call it a day as well.Trying my best to help you out.
Kasumi
This one's a bit complicated.
1P, 7K-6P+K, 9PK-6P+K, KK --- 61 damage, all weight classes
Simple version for 50 damage
1P, 7K-6P+K, KK --- all weight classes
I'm done for today, lol.
Good stuff. I was wondering if 2K - 66K works as well? Can't check atm unfortunately.I'd still like someone to double check this for me but:
2K - 43P - 33P - 66P+K (CB)
2K - SPoD
2K - H+K - (P)
2K - (2)46P
2K - 666P - (6)P - 3H+KP466P
2K - 666P - (6)P - 2P - (2)46P
These I know connect and continue the stun:
2K - 3K
2K - 4P+K
2K - 66P
Will test Akira setups later as well to see if they're SE'able.I tried a few of these Akira setups to confirm. I think these setups can all be SE'd.
Anyways, I edited my Kasumi post, came up with another flashy guaranteed setup against midweights and below. I'm terrible.
-She doen't have slip stuns.
Yes she does, every single character will have at least one or two lows that cause slip stun on counter hit.
1) 1P2K/BT1P2K = Guaranteed 39 into oki (you cannot hold this string at all).
2) BT2K = Guaranteed 6P3 50/50 mix up (or 6K).
3) 2K = Guaranteed 4P, 4K, 4P+K launchers. Or, 3P (3PP), 66K (66KK4) mix ups.
6) BT3KKK = Guaranteed 60 into oki (you cannot hold this string at all).