The Slip Stun Thread

Corza

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:ayane: Ayane

2H+K, 4K, PPPK --- 76 damage, works on all weight class
2H+K, 4K, PK, 7K --- 76 damage, works on light/midweights
 

KING JAIMY

Well-Known Member
:ayane: Ayane

2H+K, 4K, PPPK --- 76 damage, works on all weight class
2H+K, 4K, PK, 7K --- 76 damage, works on light/midweights
Heh, heh. It looks like you are completing the whole thread lol. Keep up the good work man! With your help this thread should be finished in no time. ;)
 

Corza

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Heh, heh. It looks like you are completing the whole thread lol. Keep up the good work man! With your help this thread should be finished in no time. ;)

Trying my best to help you out. :)

:kasumi: Kasumi

This one's a bit complicated.
1P, 7K-6P+K, 9PK-6P+K, KK --- 61 damage, all weight classes

Simple version for 50 damage
1P, 7K-6P+K, KK --- all weight classes

I'm done for today, lol.


Edit: Can't stop.

1P, 33K, 66K-K(!)-7K-P+K --- 75 damage, works on middleweight and below. The second K of 66KK has to be delayed, that's why I marked it.
 
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KING JAIMY

Well-Known Member
Trying my best to help you out. :)

:kasumi: Kasumi

This one's a bit complicated.
1P, 7K-6P+K, 9PK-6P+K, KK --- 61 damage, all weight classes

Simple version for 50 damage
1P, 7K-6P+K, KK --- all weight classes

I'm done for today, lol.
I appreciate it man. After editing in Kasumi I will call it a day as well.
 

Hazard

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I'd still like someone to double check this for me but:

2K - 43P - 33P - 66P+K (CB)
2K - SPoD
2K - H+K - (P)
2K - (2)46P
2K - 666P - (6)P - 3H+KP466P
2K - 666P - (6)P - 2P - (2)46P

These I know connect and continue the stun:
2K - 3K
2K - 4P+K
2K - 66P
 

KING JAIMY

Well-Known Member
I'd still like someone to double check this for me but:

2K - 43P - 33P - 66P+K (CB)
2K - SPoD
2K - H+K - (P)
2K - (2)46P
2K - 666P - (6)P - 3H+KP466P
2K - 666P - (6)P - 2P - (2)46P

These I know connect and continue the stun:
2K - 3K
2K - 4P+K
2K - 66P
Good stuff. I was wondering if 2K - 66K works as well? Can't check atm unfortunately.

Also question for the first combo: You launch them with 33P, so how is the CB supposed to connect?
 

Corza

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I tried a few of these Akira setups to confirm. I think these setups can all be SE'd.

Anyways, I edited my Kasumi post, came up with another flashy guaranteed setup against midweights and below. I'm terrible.

Kokoro's 1K, 1P and 2K cause slip stun. I'm too tired to figure out stuff for her.
 
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KING JAIMY

Well-Known Member
I tried a few of these Akira setups to confirm. I think these setups can all be SE'd.

Anyways, I edited my Kasumi post, came up with another flashy guaranteed setup against midweights and below. I'm terrible.
Will test Akira setups later as well to see if they're SE'able.

I think you can come up with an almost endless amount of combos and setups after the slip stun. This thread will be very big if it's 'finished' (will never be really completely finished but in a sense that the basic structure of the setup/combo is the same).
 

iHajinShinobi

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:ayane:

All are under the assumption of the first strike connecting on Counter Hit. None of these can be held at all even at fastest stagger escape;

1) 1P2K/BT1P2K = Guaranteed 39 into oki (you cannot hold this string at all).
2) BT2K = Guaranteed 6P3 50/50 mix up (or 6K).
3) 2K = Guaranteed 4P, 4K, 4P+K launchers. Or, 3P (3PP), 66K (66KK4) mix ups.
4) 2H+K = Guaranteed 4P, 4K, 4P+K launchers. Or, 3P (3PP), 66K (66KK4) mix ups.
5) 33P = Guaranteed 4P, 4K, 4P+K launchers. Or, 3P (3PP), 66K (66KK4) mix ups.
6) BT3KKK = Guaranteed 60 into oki (you cannot hold this string at all).

Not adding any juggles because you can do what you wish after launch. Just know that 4P+K leads into 98 off launch with 4P+K > BT6P > 66KK4 BT7K midscreen, without environmental influence.
 
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Hazard

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Kokoro's 1P, 1K, and 2K cause slip stuns. Don't know set ups.

Also, Akira's 2H+K slip stuns on hi-counter.
 
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Nikotsumi

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:marierose:
-She doen't have slip stuns.
:nyotengu:
Slip stuns: 2H+K, BT 4P
BT 4P > H+K P+K > Hiten PK > T (Guaranteed, 87 damage, all weight classes)
:ein:
Slip stuns: 2K
2K > 9P > H > PP6PK (Guaranteed, 61 damage, all weight classes)
2K > 33K > PP6PK (65 damage, all weight classes)
:kasumi:
Slip stuns: 1P, 2K
2K > 3H+K > PP7KP+K (58 damage, all weight classes)
2K > 33K > 7K6P+K > Hoshinpo KK (60 damage, all weight classes)
:eliot:
Slip stuns: BT 2K, 1K, 1P
1K > 8K > 6PP46P (Guaranteed, 65 damage, all weight classes)
1K > 33P > 6PP46P (Guaranteed, 59 damage, all weight classes)
1K > 2P+KP > 2P+K46P (69 damage, all weight classes)
:alpha152:
-She doesn't have any slip stuns.
:hayate:
Slip stuns: BT 2P
BT 2P > 8K (or 33K,8P) > PP6PK (Guaranteed, 66 damage, all weight classes) (61 damage with 33K, 62 with 8P)
BT 2P > 9KKK (Guarateed, 60 damage, all weight classes)
 
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Corza

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I don't really know how Kokoro works, but here's a setup that's unholdable even on fastest SE, just like all the setups I've posted so far:

:kokoro:
6P+K, 7K, BT P6PP+K P+K --- all weight classes, 73 damage

Her 6P+K is a low/high hit that also causes slip stun. So it's 1P, 1K (leaves her in BT), 2K, 6P+K

Edit: On Zack island she can have a guaranteed CB at the invisible wall: 1K, BT P+K, 7P

:tina::sarah:
Tina and Sarah can do slipstun with 2K and 2H+K

Setup for Sarah: 2K, 1K, 4H+K, 66H+K --- 61 damage, all weight classes

:jannlee:
2K, 1P for Jann Lee

Setup: 2KH,9K, PPP6P --- 66 damage, all weight classes

I suggest inputting a H after 2K, because its follow up can be delayed a lot and you don't want to accidentally do that move instead of the launch.

:leifang:
2H+K and BT 2P

BT 2P, 9KK, 46P --- 56 damage, all weight classes

:helena:
2H+K puts her into Bokuho, 1K leads to BT

2H+K, Bokuho 6K, 236PKP --- 67 damage, all weight classes
1KH, BT 4K, BT 4PPP --- 58 damage, works on everyone, ends in Bokuho stance
 
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iHajinShinobi

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:marierose:
-She doen't have slip stuns.

Yes she does, every single character will have at least one or two lows that cause slip stun on counter hit.

1PP+K = Guaranteed 236P or whatever juggle Rose players are using after P+K (you cannot hold 1PP+K at all).

2K = Guaranteed i12 to i16 frame strike mix up (6P4, 9K and 3P are potent).

3P+KP = Guaranteed i12 to i16 frame strike mix up (6P4, 9K and 3P are potent).

BT2K = Guaranteed i12 to i16 frame strike mix up (6P4, 9K and 3P are potent).

2H+K = Guaranteed 6P/6P4 strike mix up.
 

Corza

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Yes she does, every single character will have at least one or two lows that cause slip stun on counter hit.

@KING JAIMY said he's looking for this particular slip stun
ir2848.jpg
 

tokiopewpew

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1) 1P2K/BT1P2K = Guaranteed 39 into oki (you cannot hold this string at all).
2) BT2K = Guaranteed 6P3 50/50 mix up (or 6K).
3) 2K = Guaranteed 4P, 4K, 4P+K launchers. Or, 3P (3PP), 66K (66KK4) mix ups.
6) BT3KKK = Guaranteed 60 into oki (you cannot hold this string at all).

According to given information, these are trip stun's. Therefore, 2H+K and 33P are what Ayane goes with so far.
 
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