THE STRONGEST THREAD IN THE WORLD (The LEON Thread)

XZero264

FSD | Nichol
Premium Donor
I'm guessing you mean 214P. That works.

No, he can't back turn anyone (including himself).

Guaranteed air throws from 214P and rising K against all weight classes on normal hit. Super heavies can't be air thrown off of anything 9K (even at threshold or CB).
 
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Argentus

Well-Known Member
How am I supposed to the "while standing" roundhouse kick for the combo challenges? There's no time to crouch for it in midcombo.
 

Brute

Well-Known Member
Standard Donor
Apparently unlock requirements are different in the core fighters version.
 

DontForkWitMe

Well-Known Member
Buffer the crouching animation during the recovery of whatever move you've just finished. Let go of the down/foward and press K when the recovery finishes.

speaking of buffering the buffer window for desert falcon and the last part of dervish throw is HUGE. with dervish throw you can buffer :426: damn near 2 seconds before inputting :H+P:.
 

Brute

Well-Known Member
Standard Donor
speaking of buffering the buffer window for desert falcon and the last part of dervish throw is HUGE. with dervish throw you can buffer :426: damn near 2 seconds before inputting :H+P:.
Yeah, I noticed that. I'm used to doing the half-circle direction with very precise timing from Ryu's ongyoin throw. Leon gives me time for a snack and a small read after buffering the directional input.
 

XZero264

FSD | Nichol
Premium Donor
speaking of buffering the buffer window for desert falcon and the last part of dervish throw is HUGE. with dervish throw you can buffer :426: damn near 2 seconds before inputting :H+P:.
I KNOW!!!
Looks like the old Bass 1P TFBB buffering system is back as well because you can buffer Leon's rising K out of his crouching attacks and throws (as well as the aforementioned TFBB, LONG LIVE THE CHAMPION!).

BTW, almost done gathering Leon's frame info. Just have Cliffhangers, Tag Throws, Taunts, and Partition Attacks left but I'll need another couple days to get it all up with the way my schedule works.

Edit 2: Got it all. Expect it up by this weekend at the earliest and next Thursday night/Friday morning by the latest, by next Tuesday/Wednesday is more likely. With Mila's new stuff I'm dreading doing hers (see her subforum in regards to additions/changes).

You can enter the directional input as soon as you start the ground throw and just press T when the Combo Throw window opens. Dear lord.

For now: Going over the wall in Hotzone go for landing P (sit down stun, SE between 13 and 21 frames) and landing K (guaranteed 2T into Mount Position).
 
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Brute

Well-Known Member
Standard Donor
Speaking of Dervish throw, the input for the last command seems really tight
I've been finding exactly the opposite. Buffer the the half-circle instantly. From there, all you have to do is press "T" when the prompt appears, just like any other es capable combo throw.
 

Adamleelight

Well-Known Member
It does seem tight as fuck though, been having problems with it, also ive noticed you cant skip adirection input or it doesnt work. lol
 

Brute

Well-Known Member
Standard Donor
...

We are all talking about the same throw, right? Where he twirls his helpless opponent by the leg like a badass?
 

Adamleelight

Well-Known Member
Yeah that throw, from what I remember. Past games was more forgiving, in this one it seems like you need to be spot on.
 

Brute

Well-Known Member
Standard Donor
I'm not if I'm being trolled...

Timing is more generous than ever. Obviously the final "T" just depends on how speedy your opponent tried to break out (just frames are still just frames like always), but the buffer window is huge.
 

DontForkWitMe

Well-Known Member
yeah with the huge buffer window for the half-circle input; dervish is a breeze. another thing no matter which way your facing both :426: and :624: directions work. i find doing :624: easier and works more consistently for me than :426: for some reason.
 

Argentus

Well-Known Member
For the record he can turn people around.
It's that in his case, its vertical, with them in an upside down pile. But it is a broken upside down pile that faces away!
 
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