That combo challenge was Rikuto. Some pretty neat stuff (when I went through the movelist it looks like you may not have to charge it for the hit-throw. I got no time to experiment with what I wanted to. Playing against Christie and Helena mains leaves you no space to try jack shit with Leon).
7P is the headbutt, replaces the old 7P (Bayman now is the only one with that arm thrust).
9P is the new jumping headbutt. Crushes lows, bounces high enough for an air grab on High Counter (not 100% sure about Counter). @10:10
www.twitch.tv/freestepdodge/b/447241165 (me vs. XCal so if I can do that with poor play now imagine what Leon can do when we get some shit really figured out)
He got a LOT of charged attacks: 2H+K was the one Rikuto used a lot in the the tag tourney. Can't remember them all off the top of my head and I didn't write them down.
Arm Grenade has 3 stages of charge: no charge for a basic strike, semi charge for a guard break, full charge for an unblockable and damaging attack. I believe each stage can Close Hit. BUFF!!!
2H+KK has returned (same as in DOAD but 2H+K can be charged)
Desert Falcon (air throw) can be aimed as you please, so far it is not automatic. Regular air throw for a throw forward, back throw for behind you, 28T to throw into the background, and 82T to throw into the foreground. Height requirement was greatly reduced.
For lulz 3:28:00.
214P can lead to air grab on Counter/Critical or Higher.
Unlike what I said before 66K is not chargeable, Bound on counter or higher. It has a very similar animation to 8K.
Mount Tackle 2T 2T is still more damaging, still an OH as 33T and running T. I was too fast for anyone to even try to escape from it so I can't confirm right now that you can't get out of the P chain of it.
BRAND NEW TAUNT!!!
"Lauren, are you watching?" Stands up straight, clenches one fist, slowly clenches the other.
If you watch the video you can tell when I noticed it because I kind of just stopped in that taunt area of the movelist for a few seconds.
In the link above it is at 2:12:53
"Go to Hell" has been renamed, didn't catch what it was.
Leon largely plays the same but he has quite a new approach to how he operates now. He is more capable than in the past to juggle (not very well demonstrated today) but he now has the tools to do it.
Just so you know I wasn't doing so hot as him on the stream. I'm the guy who punished EVERYTHING with 6T (with both Leon and Ein. You may have been bored with that but thanks to Mila that's just how I roll right now). I spent more time trying to figure out how his stuff works in this system after the third or fourth time I faced some speed character.
If I remember anything else I'll post away.