Well, it's a combo.Is this the moves you would use, or can you actually combo off this? This reminds me of a critical burst combo
but the throw only grants +10, and if they block 46k it would leave hitomi open for a throw punish right? Or am I forgetting my frames? But if u mean, like the enemy starts hitting buttons and then u execute the combo then it would make sense. Also I am working on a combo video and I never knew the 46k gave chance to anything but 236p so thanks!Not a Hitomi professional by any means, but this is what I usually do:
> > > > >
You're welcome. I have no idea if 46K is unsafe but I know this combo from a Hitomi main. If they lose one frame while stagger escaping the whole combo is guaranteed.I have yet to try that
but the throw only grants +10, and if they block 46k it would leave hitomi open for a throw punish right? Or am I forgetting my frames? But if u mean, like the enemy starts hitting buttons and then u execute the combo then it would make sense. Also I am working on a combo video and I never knew the 46k gave chance to anything but 236p so thanks!
Ok guys I need some help. I'm trying to get better with hitomi and I'm at a bit of a loss. As you guys know 6T is +10. I need your help with good follow up to it so I can turn it into real damage.
Real karate masters only do 6T into 6T into 6T into 6T, loop that animation yo.
It's her low sweep/force tech.Whats Hitomi's again ?
I forgot what move that is.
Yea but that often is easily seen and held at least by me. I would usually follow up with 1k and depending if i get a good stun or not the follow ups to that string is different and 2H+K looks similar to pp2kk if that may joggle any memoryHmmm... I don't remember what it looks like.... I'l see when I play the game again.
But yeah.... lows are good after .
I would also go for guard break..... thats the one that guarantees right ?