Throwing an opponent that is in critical stun

virtuaPAI

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This is no different than in VF, SC, Tekken, etc, (without the hi-counter signifier) and yet in all of those games I can escape throws.

People so worried about throws for punishment? Why not make throws inescapable during recovery frames and hi-counter state? I know 2D games do this for recovery frames (don't think other 3D games do), so I don't see why it can't be done in DoA.
-If im not mistaken, many of the competitve players were complaining that there was no way to properly punish in Doa4, and that they wanted throw punishment back to its previous state.

That throws are one of the only viable forms of punishment is a huge problem I have with DoA.
-That is a good thing, coming from a game(Doa4), where you had no proper forms of punishment.
 

virtuaPAI

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Yes, anything is better than Doa4. Having throws as one of the forms of punishment is a plus and not a minus. The series is going back to having strong offense which require defensive players to have on par defense or they will lose horribly. I see this as a great thing.
 

virtuaPAI

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Having throws as the major form of punishment is not a plus, imo.
-Throws is the Major form of punishment only against throw guaranteed situations...ie throw punishable disadvantage and Holds. Other wise you are using Attack punishment for everything else in the game. It is a legit tactic and only personal preferences dictate whether it is likable or not.
 

DrDogg

Well-Known Member
You probably shouldn't be playing fighting games then.

We've had this discussion before, so I don't know why you're being ignorant now. DOA is the only game I play that FORCES me to guess. In every single other competitive fighting game that I play, guessing is an option. Not sure why you have such a hard time understanding that.

Personally it's usually possible just to watch for the break in the string and stick out an attack.

Really? You can see a free cancel and punish properly? I'd love to see that.

well i know some characters have guard breaks with fallow ups... thats just a free advanced hold in my eyes cus that shit is slow

Have you watched any of the DOA5 videos? Christie's 4P+K guard break is very fast. In addition, she can delay it quite a bit... well beyond the hold window if you're trying to react to it immediately. Also, I'd love to see you hold Akira's guard breaks that guarantee a follow-up. We're not talking about DOA4 here...

also with the increased back dash speeds, no accidental jumps and side steps it's allot easier to avoid people running in doing strings tryna grab you

Not all characters have the same back dash.

if some one delays there string to long it can be advanced held at that point. cus you know the fallow up and your just waiting for them to hit the button so you can hold it on the last frame and get HC damage =p

And if they free cancel and use a different attack? You're going to advanced counter that as well?

-Throws is the Major form of punishment only against throw guaranteed situations...ie throw punishable disadvantage and Holds. Other wise you are using Attack punishment for everything else in the game. It is a legit tactic and only personal preferences dictate whether it is likable or not.

I don't think many top players will use attacks that leave them at such a disadvantage you can punish with an attack. There are some instances in which you can punish a missed hold with an attack, but given the damage you'd get from a hi-counter throw, and the ease of punishment with the throw, I don't really see any reason to risk a late attack punishment.
 

Jefffcore

Well-Known Member
We've had this discussion before, so I don't know why you're being ignorant now. DOA is the only game I play that FORCES me to guess. In every single other competitive fighting game that I play, guessing is an option. Not sure why you have such a hard time understanding that.



Really? You can see a free cancel and punish properly? I'd love to see that.

But someone P,P,Throwing you? DOA isn't the only fighting game you can do that in. Throws in SF have the same properties as Attacks, and the same thing happens. There's guessing in every fighting game, any competitive game for that matter. Halo, CoD, any RTS.

I'm not trying to be ignorant, but you make it sound like you want DOA to appeal to your own shortcomings. If you dislike DOA that much, don't play it, play those other games.

And yes, I can. Online and everything.
 

DrDogg

Well-Known Member
But someone P,P,Throwing you? DOA isn't the only fighting game you can do that in. Throws in SF have the same properties as Attacks, and the same thing happens.

PPT won't make or break my time with DOA. But it's a brain dead strat that doesn't work in any other competitive fighting game I play.

I don't play SF at a competitive level (although it has nothing to do with throws since you can break them), and I won't play DOA either if things don't change. I've stated that many times.

There's guessing in every fighting game, any competitive game for that matter. Halo, CoD, any RTS.

Once again... I am not FORCED to guess in the fighting games I play. It's always an option, and some people use it more than others, but it's never FORCED outside of DOA.

I'm not trying to be ignorant, but you make it sound like you want DOA to appeal to your own shortcomings. If you dislike DOA that much, don't play it, play those other games.

What exactly are my shortcomings? They don't appear in any other fighting game I play, so I'm unsure as to how they only come up in DOA.

You guys want a competitive scene, but you don't seem to understand that what's keeping people away from DOA are the same things I'm complaining about. So when you say, "Just don't play it" you're saying that to everyone else who comes out in droves for other fighting games, but turns a blind eye to DOA.

And yes, I can. Online and everything.

This is a blatant lie. Maybe you can guess when a free cancel is coming, but there's no way you can SEE a free cancel AND react to it in time to punish... AND online! No way.
 

Jefffcore

Well-Known Member
It's possible.

What can you break in SF? You can tech a throw, and Command Throws go through everything. Still guessing.
 

Skilletor

Active Member
I'm not trying to be ignorant, but you make it sound like you want DOA to appeal to your own shortcomings. If you dislike DOA that much, don't play it, play those other games.

And yes, I can. Online and everything.

lol.

You don't have to worry about people playing those other games. They will.

With this releasing so close to TTT2, no worries about that.

It's possible.

What can you break in SF? You can tech a throw, and Command Throws go throw everything. Still guessing.

You forgot to put, "I don't mean to sound ignorant" before this post, because you just did it again.
 

DrDogg

Well-Known Member
It's possible.

What can you break in SF? You can tech a throw, and Command Throws go throw everything. Still guessing.

I just told you I don't play SF at a competitive level, so I'm not sure why you're so stuck on it. You can break throws in SF (commonly known as a tech), and not every character has command throws. I'd have no issues with the throw game in DOA5 if it was directly comparable to the SF throw game. That would make all throws breakable except the first part of grappler multi-throws.
 

Jefffcore

Well-Known Member
lol.

You don't have to worry about people playing those other games. They will.

With this releasing so close to TTT2, no worries about that.



You forgot to put, "I don't mean to sound ignorant" before this post, because you just did it again.

In what world is that ignorant? I think you should take your own advice, sir :)

You obviously missed my point, or you're trolling...
 

Skilletor

Active Member
In what world is that ignorant? I think you should take your own advice, sir :)

You obviously missed my point, or you're trolling...

The part where break = tech.

Or the part where command throws go through everything. At least, I think you meant through.
 
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