But someone P,P,Throwing you? DOA isn't the only fighting game you can do that in. Throws in SF have the same properties as Attacks, and the same thing happens.
PPT won't make or break my time with DOA. But it's a brain dead strat that doesn't work in any other competitive fighting game I play.
I don't play SF at a competitive level (although it has nothing to do with throws since you can break them), and I won't play DOA either if things don't change. I've stated that many times.
There's guessing in every fighting game, any competitive game for that matter. Halo, CoD, any RTS.
Once again... I am not FORCED to guess in the fighting games I play. It's always an option, and some people use it more than others, but it's never FORCED outside of DOA.
I'm not trying to be ignorant, but you make it sound like you want DOA to appeal to your own shortcomings. If you dislike DOA that much, don't play it, play those other games.
What exactly are my shortcomings? They don't appear in any other fighting game I play, so I'm unsure as to how they only come up in DOA.
You guys want a competitive scene, but you don't seem to understand that what's keeping people away from DOA are the same things I'm complaining about. So when you say, "Just don't play it" you're saying that to everyone else who comes out in droves for other fighting games, but turns a blind eye to DOA.
And yes, I can. Online and everything.
This is a blatant lie. Maybe you can guess when a free cancel is coming, but there's no way you can SEE a free cancel AND react to it in time to punish... AND online! No way.