Keylay
Well-Known Member
Should we be able to throw an opponent if they are in critical stun? The problem with command throws is that they are unbreakable. If they made normal throws work on opponents in critical stun, then the defender would be able to break them. They could have a 50% damage revision in critical stun just like attacks do so they would do less damage than if you launched the opponent for a juggle but they would be safer. And you would get hi-counter damage if the opponent tried to hold mid or high. It wouldn't work in all situations because some moves put the opponent out of throw range and some critical stuns don't leave the opponent in a standing state. The benefit of this is that it would add a safer option for the attacker. Low holds would still be an issue though.