Yes, depending on stances, PKP and KP can leave the opponent backturned, giving you a free 8P which gives you a free CB. It's one of her best set-ups to reach the unholdable max stun.
Very true. If you just do KP in open stance (front foot opposite to opponent), the stun you get has the opponent still facing you. If you do KP in closed stance (front foot same as opponent), you get the backturned limbo stun. So, firstly, does limbo only refer to the backturned stun? I forgot to check whether the stun with the opponent still facing you was holdable (although I'm guessing it is, since it looks like the stun from 66K).
The other thing though, is when I did 66K KP, the stun outcome was the opposite. So starting at closed stance gave you the stun with the opponent facing you (ie, you can CB straight away), while starting in open stance gave you the limbo stun. So maybe 66K changes your stance. At least, that's if I remember correctly and haven't mixed up the stances. It is kinda confusing. Hopefully that's not just some BS that I tricked myself into seeing.
I'm pretty sure that 6p+k on the limbo stun either whiffs or just knocks down instead of giving the CB stun, if I remember correctly. 8p gives a weird sitdown stun that will let you get the CB stun properly. I'll check it though, it's possible that something like 6k kp 6p+k might work but I want to say I've tried that and it didn't.
Yea, you can't CB on limbo it seems. Not too bad since you can 8P then CB though, giving you guaranteed dmge I think. As for the second part, since KP is stance related, I assume that combo can work if you're in the right stance. I didn't try it though. I know that in the right stance, 66K KP 6P+K does work at least.
And yea, that KK to 6F+K is really good too. You can kinda delay the second K in KK, to avoid a hold, but you get less damage. You can delay the 6F+K to get maximum damage. 6F+K to 2F+P should give you 65 on normal at max damage. Added to KK which can give you 42 or 30 depending on speed and heck, throw in 66K to start with, which gives 56 altogether prior to 6F+K, and you've got 121 max damage from something fairly simple. On normal.
That being said, if you get a counter hit, maybe it would be best to link all of it since you 'might' get more damage. If you link the combo, I think you can get 100 max dmge on normal. I didn't test this on counter or hi counter (I probably should have).
I can confirm this works on Christie, who should be medium weight. So unless there's a difference within the medium class, that combo just won't work on heavies. I even got the P+K one to work rather well.
And a couple more combos, nothing too hot, but I like it since I tend to use 4K a lot:
nets you around 56 dmg on normal.
nets you around 60 dmg on normal. (you don't really have to free cancel, but it makes things quicker)
For comparison:
does 62 dmg on normal.