Ok, so a bit more on 3k/4k after kk:
Input is basically 663k, dash then put the kick in almost immediately. You can pause to hit confirm, if you continue the combo go ahead and launch with 33k or use 6f+k to knockdown. Advantage is +21 against a fastest stagger escape I think, so 33p doesn't work.
If the 3k hits clean, you should actually be able to start a full new combo. 3kk to 8p works, but unfortunately while you theoretically should be able to CB after 8p the range is pretty bad, so if they're stagger escaping at all it probably won't work. You may have to settle for a 33k launch or 236p/6f+k hard knockdown to force tech. On the upside, this should be doing a great deal of damage as everything is revised upwards for backturned. 3kp will give you better position but they can hold after that stun as they're no longer backturned. This may be enough of a brain fuck they won't try to hold 8p though and, you know, throws.
I think it's worth doing as a standard followup if you get it down; in the worst case scenario you're blocked and safe, and it's an extra 10 points of damage to your 6f+k/33k followup combo if they don't try to escape. If they do, you'll hit them clean.
Dash up 4k works nicely but it's a shenanigan setup; you're in good position to mix BT p+k or BT 8f+p. I don't think other BT moves will even reach if it hits clean though BT 4p comes to mind. I'll have to check that.
After BT k it really doesn't get much better than 6f+k, unfortunately. However, on the off chance you're fighting someone who can actually stagger escape that followup, a 46p will guard break nicely. If they fail at staggering it will hit with the backturn revision and you can run up for the ground throw or mixup if they tech.
Input is basically 663k, dash then put the kick in almost immediately. You can pause to hit confirm, if you continue the combo go ahead and launch with 33k or use 6f+k to knockdown. Advantage is +21 against a fastest stagger escape I think, so 33p doesn't work.
If the 3k hits clean, you should actually be able to start a full new combo. 3kk to 8p works, but unfortunately while you theoretically should be able to CB after 8p the range is pretty bad, so if they're stagger escaping at all it probably won't work. You may have to settle for a 33k launch or 236p/6f+k hard knockdown to force tech. On the upside, this should be doing a great deal of damage as everything is revised upwards for backturned. 3kp will give you better position but they can hold after that stun as they're no longer backturned. This may be enough of a brain fuck they won't try to hold 8p though and, you know, throws.
I think it's worth doing as a standard followup if you get it down; in the worst case scenario you're blocked and safe, and it's an extra 10 points of damage to your 6f+k/33k followup combo if they don't try to escape. If they do, you'll hit them clean.
Dash up 4k works nicely but it's a shenanigan setup; you're in good position to mix BT p+k or BT 8f+p. I don't think other BT moves will even reach if it hits clean though BT 4p comes to mind. I'll have to check that.
After BT k it really doesn't get much better than 6f+k, unfortunately. However, on the off chance you're fighting someone who can actually stagger escape that followup, a 46p will guard break nicely. If they fail at staggering it will hit with the backturn revision and you can run up for the ground throw or mixup if they tech.