-A players style of play makes many the difference. You mentioned how Tina is stuck guarding and capitalizing on on an opponent's mistake. That is not something that is universal, and is in fact an observation from your own personal experience. You are making the assumption that an opposing player will wreck Tina for the use of
. You sir are forgetting that these matches are not static, and variation in tactics will be used dependent on the circumstance.
is a Counter to those characters who have faster Jab speeds. Those Characters utilizing anything other than Jab, leave themselves open to counter strike from Tina's own Jab.
-Being safe is merely the ability to attack and not being punished on block after it's use. Tina has plenty of attacks that fit in this category, in fact Overall, Tina has 28 or So safe Attacks at her disposal. This makes her a pretty safe character. All of Her GB's do not lead to negative on block.
is +1 up close and scales up to +5 with range.
is +9, Wall
+
+12~16, and
+
is +1.
-Sir, this has absolutely nothing to do with damage controlling. I nor the community would benefit from said action If I did not believe in what I stated. The Logic is maybe your particular play style is not the most effective with the character...What you are capable of or Not have absolutely no barring on how another player may view said character, and utilize her. DOA5U released in September 2013, two or so months ago....Concrete understanding of any character is not even practical, nor feasible a this moment in time. This is why such discussions are currently taking place.