TheRealCoxinator
Well-Known Member
That's bullshit and you know it.Tools and information is out there. It's up to the individual players to make something out of it.
That's bullshit and you know it.Tools and information is out there. It's up to the individual players to make something out of it.
That's bullshit and you know it.
Well I guess it's time for me to design an app that turns off the opponents controllers cuz I can wreck someone standing still. I've done everything on that list and more. I must be a god. Just lacking some sample text is all.
yeah that online part is a majority of it lol, also i'm bad at blocking, I used to not block at all, but now I do a bit more.What are you having difficulty with?
A bit of a disclaimer: I will also let you know that online gameplay is bullshit and nothing will work like how it's supposed to which will of course lead to frustration. I.e. Individual experiences will vary compared to offline matches.
O I know frame data lol. That extra thing I mentioned that wasn't on your list was playing all characters, looking for frame data/guides for each character, in order to find what's safe, what's most used, and what's guaranteed/what I should hold for. Also each option a character has to choose from after each string/what the animations look like for each string, and whether each is a mid high or low.Thought so...
Do you know frame data? If you want some tips & advice send me a PM.
Stuff about frame data would be referred to in a more advanced guide, and if you paid attention to the Top Tier Tips guide, we left a link to a guide about frame data http://www.freestepdodge.com/threads/how-to-use-frame-data.224/.O I know frame data lol. That extra thing I mentioned that wasn't on your list was playing all characters, looking for frame data/guides for each character, in order to find what's safe, what's most used, and what's guaranteed/what I should hold for. Also each option a character has to choose from after each string/what the animations look like for each string, and whether each is a mid high or low.
Sorry I wrote that kind of weirdly, I have already done that, I don't need to do it anymore. Sorry the way I talk is kinda the way I write and it gets really confusing.Stuff about frame data would be referred to in a more advanced guide, and if you paid attention to the Top Tier Tips guide, we left a link to a guide about frame data http://www.freestepdodge.com/threads/how-to-use-frame-data.224/.
Character specific stuff would need its own guide(s) in itself. This is where the individual character forums come in to play. It sounds like you want everything dished out to you right away.
But if there is anything else you guys would like to see in future iterations, please list them in the comments. We really do appreciate as much helpful feedback as possible.You need to do it over and over again, just like FoN listed on his examples, he didn't just do that once, he did practiced with repetition until he learned new tricks from it. Any guide is for the people who want to learn, there's no guide out there that explains it how you thought should be the appropriate way to learn, you take what you can get and expand from it. If you feel unhappy, go make your own guide, no one is stopping you, show us how you think a guide should be. We certainly won't have the opportunity to cater to everyone's needs, but we try our best, and you won't have the opportunity either when you make your guide. So again, take what you can get, and work your way up.
Thank you @d3v!I don't know if you noticed, but your guide is up on SRK via @d3v
http://shoryuken.com/2015/03/19/dea...trategy-guide-for-dead-or-alive-5-last-round/
It's people like you that make us want to invest our time into making awesome projects like this for the community.I haven't been to any DOA events/tourneys yet but in the few months I lurked around here on FSD, I can certainly say that this is one of the greatest accomplishments the DOA community has brought up.
This guide is so comprehensive and well written, not to mention the design and artwork that went into it. It's professional and top notch.
You guys hit just the sweet spot of basic information. It wasn't too long to be tiring to read, but also not too short to leave questions unanswered.
This must have been so much work. Thank you very very much for this biblical piece of work.
Some day you guys may find the time and energy to make an advanced guide of such a caliber. I'm looking forward to that day.
What is it with people against hand holding ?
If anything Hand Holding in Fighting Games can only be a good thing.