Tougeki 2012

DrDogg

Well-Known Member
If he free cancels after the dash he'll get :6::h:. It's the main reason I prefer 3-point hold...

If he buffers it that won't happen. You have to press 6+H at the same time to get the hold. There isn't much wiggle room on that anymore. That's why you can back dash cancel with H now as well.
 

Rikuto

P-P-P-P-P-P-POWER!
KoF were you playing on Casual or Pro settings when the game started up? It messes with the buffer system greatly and I would not be surprised at all to learn this was the actual issue. Casual is very broken.
 

Doug Nguyen

Well-Known Member
KoF were you playing on Casual or Pro settings when the game started up? It messes with the buffer system greatly and I would not be surprised at all to learn this was the actual issue. Casual is very broken.
I really thought casual and pro settings only changed the camera and hit effects.
 

Rikuto

P-P-P-P-P-P-POWER!
I really thought casual and pro settings only changed the camera and hit effects.

It's been confirmed that it messes with the buffering system... greatly. I can tell you right now that Pro settings will be absolutely enforced at tournaments.
 

Xion

Well-Known Member
It's been confirmed that it messes with the buffering system... greatly. I can tell you right now that Pro settings will be absolutely enforced at tournaments.

Thats a bit disappointing, it splits the game into those that play casual and those that play pro. and that would have a negative effect on Online play as well.
 

EMPEROR_COW

Well-Known Member
Premium Donor
I don't like that there's 2 modes for things like this.
There should be one universal mode for everyone.
The old buffer system was fine... I never had issues with inputs...

So does this "pro" setting completely eliminate buffers?

I am just as disappointed about having 2 modes for sidestep as well...
Things like this should be universal regardless of the method, we would get used to it eventually..

I don't like these ... so called changes.
 

Doug Nguyen

Well-Known Member
It's been confirmed that it messes with the buffering system... greatly. I can tell you right now that Pro settings will be absolutely enforced at tournaments.
Ohh dang thats lame. What exactly is a buffering system and how is it effected by these settings?
 

EMPEROR_COW

Well-Known Member
Premium Donor
Its things like this that worry me. These last minute things that they come up with out of their asses...

First the reduced recovery to holds, now this bullshit.

Why tamper with a system everyone was content with since DOA1?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
DoA has consistently had an easy controls option in the games. Not new to the series at all. If you played the Alpha and didn't notice an issue then you'll be fine because that was casual mode.
 

Raansu

Well-Known Member
Ohh dang thats lame. What exactly is a buffering system and how is it effected by these settings?
Essentially it is putting in one input while another input is on screen. I suppose the best example would be Hayate's raijin throw. If you try to do the circular input you'll pretty much just jump every single time. To avoid this you buffer the circular input during an animation such as his wind dash or a jab etc...

Its things like this that worry me. These last minute things that they come up with out of their asses...

First the reduced recovery to holds, now this bullshit.

Why tamper with a system everyone was content with since DOA1?

We have known about it since E3...Hardly last minute additions that they "came up with out of their asses..." and to be quite honest I'm perfectly fine with it. The buffer system in previous DoA's were jacked up and needed to be adjusted. If you like the old system then make a room with casual buffering. I on the other hand will have pro settings set for any room I create as obviously that will most likely be the tournament standard setting.
 

grap3fruitman

Well-Known Member
Standard Donor
Here's the actual top 8 from the Tougeki DOA5 tournament, courtesy of this guy that apparently hates DOA and isn't wanted around here who spends his own time, money and effort to help out... The video is still processing on YouTube at the moment so please be patient until it's actually up. There's also a lot of skipping but that's because nicovideo.jp is a terrible streaming site.​


Why tamper with a system everyone was content with since DOA1?
Are you kidding me? They're kept loosening it up over the years. I wish it was as sctrict as in DOA1. They didn't start really letting it get crazy loose until DOA3, which is one of that game's biggest faults. It was toned down a bit in DOA4 but it was still really bad. Hardly "content" as you put it.
 

EMPEROR_COW

Well-Known Member
Premium Donor
We have known about it since E3...Hardly last minute additions that they "came up with out of their asses..." and to be quite honest I'm perfectly fine with it. The buffer system in previous DoA's were jacked up and needed to be adjusted. If you like the old system then make a room with casual buffering. I on the other hand will have pro settings set for any room I create as obviously that will most likely be the tournament standard setting.

I need to tamper with both to know for sure how different it is.
for the sake of tournaments of course I will have to go pro. but I need to see how drastically different it is.

Can someone actually detail the major difference and not just say "ones fucked up and the other isn't" ? how different are they ?

as for the sidestepping..... I still think there should be one universal way, period. Having 2 options for a supposed core mechanic is the dumbest shit ever.
 

DrDogg

Well-Known Member
I don't like that there's 2 modes for things like this.
There should be one universal mode for everyone.
The old buffer system was fine... I never had issues with inputs...

So does this "pro" setting completely eliminate buffers?

I am just as disappointed about having 2 modes for sidestep as well...
Things like this should be universal regardless of the method, we would get used to it eventually..

I don't like these ... so called changes.

1. You're in the minority.

2. The changes to the buffer are AMAZING! You won't get accidental counter holds nearly as much, if at all. You can actually dash cancel now. It has virtually no impact on your ability to buffer notations for attacks. It's more for movement and holds than anything else.

3. Having the option for the side step is also AMAZING! Why should you restrict players when it doesn't hurt ANYONE to have the option available to change it? I can have my side step set one way, and you can have yours set another way. My choice has absolutely no impact on your choice. The fact that you say, "It's the dumbest shit ever" is insulting.

If you like the old system then make a room with casual buffering. I on the other hand will have pro settings set for any room I create as obviously that will most likely be the tournament standard setting.

I don't think the pro/casual settings will have an impact on online play. By that I mean I don't expect it to be a room setting, just like controller configuration isn't a room setting. You set yours to whatever you want and that's how you'll play online no matter what your opponent's settings are.
 

Raansu

Well-Known Member
as for the sidestepping..... I still think there should be one universal way, period. Having 2 options for a supposed core mechanic is the dumbest shit ever.

This...What? Are you referring to the fact that we are allowed to choose which type of input we want for sidestepping? If so...WHAT!?

jackie+chan+my+brain+is+full+of+fuck+meme+blank+template+lol+wtf.jpg


The amount of confusion has surpassed any chance of comprehension...
 

Rikuto

P-P-P-P-P-P-POWER!
Thats a bit disappointing, it splits the game into those that play casual and those that play pro. and that would have a negative effect on Online play as well.

It only affects the controls of the console that the settings are on. It shouldn't mess with online play at all.


To put it bluntly, If you use the casual settings you're only doing so out of ignorance. If your opponent is using casual settings and you are not, you have a massive advantage over them. There is absolutely zero benefit to using casual mode and it is only shooting yourself in the foot.

Because it effects both players on the same console during offline play however, you can bet that it will be 100% disabled during tournaments. There will be no absolutely no community divide over this, its a bad setting. Period.
 

Raansu

Well-Known Member
I don't think the pro/casual settings will have an impact on online play. By that I mean I don't expect it to be a room setting, just like controller configuration isn't a room setting. You set yours to whatever you want and that's how you'll play online no matter what your opponent's settings are.

Hmm I suppose. I just kind of guessed the game has to be set to one setting or the other or there might be a conflict trying to adjust two different buffering systems going on.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
There's a chance that they may make it in the final version to where casual/pro really is just changing the option settings of Camera and Hit Effects. So we'll just have to see and test the systems out when we get the game in September.
 
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