Jyu_Viole_Grace
Well-Known Member
Recently I'm noticing that in games like Smash Bros Ultimate, SoulCalibur VI and now Dead or Alive 6 (with a new rebalance coming this week), devs are willing to tweak the mechanics and characters monthly or each two months, something unthinkable years ago where rebalance patches were common mostly only for re-releases.
SoulCalibur VI had some drama due the team tweaking the game balance also having online players into consideration and even adding some new moves in the most recent patch to a game that isn't even a year old.
This may bring more activity to the games, because people will always have something new to look but this also requires to be constantly re-learning the games, something really hard if you play two.
This also makes me wonder if now people is more impatient instead to working hard in techs and just want "broken characters" being "fixed" as sooner as better.
What do you think about this "trend"?. Me as someone that is used to old fighting games this is something that is getting hard to be used to.
SoulCalibur VI had some drama due the team tweaking the game balance also having online players into consideration and even adding some new moves in the most recent patch to a game that isn't even a year old.
This may bring more activity to the games, because people will always have something new to look but this also requires to be constantly re-learning the games, something really hard if you play two.
This also makes me wonder if now people is more impatient instead to working hard in techs and just want "broken characters" being "fixed" as sooner as better.
What do you think about this "trend"?. Me as someone that is used to old fighting games this is something that is getting hard to be used to.