OldsmoBuick
Member
If someone doesn't like juggles, VF and it's juggle mechanics (system) will be most unpleasant.So what is so wrong about VF jugles?
If someone doesn't like juggles, VF and it's juggle mechanics (system) will be most unpleasant.So what is so wrong about VF jugles?
So what is so wrong about VF jugles?
LoLI'd take out electric fence bounces and floor danger zones.
Also I'd make Rita (Julie Benz) from Dexter a DLC character - her attacks would be primarily based around throwing her kids at you and moaning in that real sexy way only Rita can.
@ Kritoth: I like no. 1. I'm not fond of taking DH out of DOA, like you suggested in no. 2. You would be eliminating expert and advanced holds in the process. This would hurt quite a few players. 3 is interesting but... If the first hit doesn't cause an unholdable-stun the second would have to be variable for your suggestion to be anything truly different than what we have now -- unless I misunderstood your post. Whether you like them or not juggles are here to stay. They are good way to provide guaranteed damage without risking a reversal. Let's just hope they don't turn into Tekken or -- even worse -- VF juggles. Standing low guard sounds nice, but, I don't see a way to implement it that's fair. If we can press block and guard against high, mid and low attacks how do we break through someone's defense without grabbing them? In martial arts those forms of low defense you referred to are more akin to parries or sabakis. Using your shin to defend against a low attack is typically done to lessen damage.
I would still love to see a game that plays like DOA, only without juggles. I know a lot of people lose their shit at the thought of a fighter without juggles, I but I really think it would work.
OldsmoBuick said: ↑
@ Kritoth: I like no. 1. I'm not fond of taking DH out of DOA, like you suggested in no. 2. You would be eliminating expert and advanced holds in the process. This would hurt quite a few players. 3 is interesting but... If the first hit doesn't cause an unholdable-stun the second would have to be variable for your suggestion to be anything truly different than what we have now -- unless I misunderstood your post. Whether you like them or not juggles are here to stay. They are good way to provide guaranteed damage without risking a reversal. Let's just hope they don't turn into Tekken or -- even worse -- VF juggles. Standing low guard sounds nice, but, I don't see a way to implement it that's fair. If we can press block and guard against high, mid and low attacks how do we break through someone's defense without grabbing them? In martial arts those forms of low defense you referred to are more akin to parries or sabakis. Using your shin to defend against a low attack is typically done to lessen damage.
I would still love to see a game that plays like DOA, only without juggles. I know a lot of people lose their shit at the thought of a fighter without juggles, I but I really think it would work.
I've just started watching Dexter, and this made me lol.I'd make Rita (Julie Benz) from Dexter a DLC character - her attacks would be primarily based around throwing her kids at you and moaning in that real sexy way only Rita can.
I would still love to see a game that plays like DOA, only without juggles. I know a lot of people lose their shit at the thought of a fighter without juggles, I but I really think it would work.
Not that I'm actively encouraging the notion, but I was thinking about that the other day. Would be fascinating if they could somehow implement a non-juggle system. Wouldn't know the first way how though.
Give people proper frame data. What the hell is -8...on hit? I look at the frame data of some characters like *cough* Kasumi *cough* and my eyes burn. I understand having unsafe moves but like wtf? -8 on hit? Seriously? I just landed a hit and not only do I have to block but I can be throw punished for it?
2) Interesting...I am simply brainstorming ideas around. I take no offense at people calling me out on my ideas as I invited it.I fully expect the majority to react strongly to what I suggest.
2. The idea is of removing DH's and would not to be to remove advanced holds, only negate the damage these holds do. One could then use advanced holds to add damage but it would require precision. (Think of them as clinch's that lead to attacks.)
3. All the stuns would start at the first hit and be critical stuns.
4. True. However if DOA wants to make itself stand out it evaluate what it can do better/different than Tekken/SC/MK, etc...
5. It's not a deal breaker at all, would be nice to see a way to implement though.
If someone doesn't like juggles, VF and it's juggle mechanics (system) will be most unpleasant.
I haven't played Final Showdown, so I'll have to take your word for it. All versions of VF that I have played, involved launching an opponent, then doing a series of pokes to keep them aloft.Tekken 6's / Tag 2's juggles are far worse. VF5FS's juggles are perfect the way they are <3 5R's were friggin hilarious though.