"Why doesn't this game play like this other game?"
Get over it. If you don't like it, don't play.
Get over it. If you don't like it, don't play.
What seems to be the problem with the stun/hold system you mentioned? It seems fine to me.
The problem seems to be that too many strikes stun you for too long. why does it have to be like that? cant strikes just give you a bit of advantage? does it have to be so long that the only solution if to have holds?
I think they should keep the holds, but like in VF, not to get out of stuns.
You can reduce the stun and stagger escape. Just keep in mind that you can't SE everything but certain ones you could to avoid certain strings such as sitdowns etc etc. Go to training mode, set the recovery to fastest with the computer and praise the CPU for wiggling like a beast. Look at him go, so beautiful.
Now are you done with the assumption that the system is still bad?
LOL, I watch enough YT videos to know that in DOA once you are stunned, the only practical solution is to hold out and pray. Should I provide evidence?
LOL, I watch enough YT videos to know that in DOA once you are stunned, the only practical solution is to hold out and pray. Should I provide evidence?
ok, check this:
at 17.40, why did the ayane player use a hold instead of struggling? its crazy that from a simple CH P he landed so much damage!
no, look at 17.40, it says "critical stun", not "high".