Xbox360 1.03 patch delayed until February

CyberEvil

Master Ninja
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Deleted a post. Do not try to bait and taunt someone after I explicitly mention not to continue an argument.
 

Chaos

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I want to know if I download the patch, will the beach stage be available or do I have to purchase the paradise pack to get it?
 

Matt Ponton

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You have to download the patch which contains the data for the stage, then have to download the stage from the marketplace (free purchase) to be able to select it.
 

Brute

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It's needless complication but yeah, Wah's right. For some reason just installing the patch won't make the stage selectable, despite downloading all the data for it.
 

CyberEvil

Master Ninja
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Might be leaving the door open to charge for it later, or something else was part of that download that they'll release later. My bet is on the latter.
 

Jaguar360

Well-Known Member
Quoted for emphasis.

Hold in stun is only necessary because 90% of the moves in the game cause stun on Normal Hit, which is bonkers.
I've never understood why everybody hates stuns so much. Are you guys saying that each hit should knock an opponent down? Because I think that's bonkers.
 

Brute

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I've never understood why everybody hates stuns so much. Are you guys saying that each hit should knock an opponent down? Because I think that's bonkers.
No. They think most strikes should be like PP on NH.
 

Dr. Teeth

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I've never understood why everybody hates stuns so much. Are you guys saying that each hit should knock an opponent down? Because I think that's bonkers.

Not every move needs to have an effect. Some moves can just deal damage on contact (or naturally combo). Not everything needs to stun or knockdown.

The reason why some don't like stuns is because of the ability to hold out of them. I've already posted something similar elsewhere in the thread, but I'll paraphrase. Let's say I get through your defense and I hit you with something that stuns. Instead of just you taking that damage and me being able to punish you further, I instead have just put you in a situation where you have the ability to guess out of the stun using a hold, effectively ending my offense if you guess correctly. Not all stuns are holdable, but a vast majority of them are. In DOA 2 and 3, this wasn't as big of a deal since there was no stun threshold, there were more natural combos, and there were a lot less stuns overall, meaning you had plenty of ways outside of stuns to get your damage. HCH throws also did ridiculous damage, so it actually made the defender scared to guess with holds. DOA 4 and 5 decided to place the emphasis on this stun game, and as a result they increased the amount of stunning overall, thereby creating more situations where the defender has the ability to blindly guess. They also slowed down the stronger throws in the game, effectively making holds harder to punish. Some people like this new guess heavy system since it practically gives them a second chance to get themselves out of harm's way, but a lot of other people are irritated by it for that exact reason.
 

Jaguar360

Well-Known Member
Not every move needs to have an effect. Some moves can just deal damage on contact (or naturally combo). Not everything needs to stun or knockdown.

The reason why some don't like stuns is because of the ability to hold out of them. I've already posted something similar elsewhere in the thread, but I'll paraphrase. Let's say I get through your defense and I hit you with something that stuns. Instead of just you taking that damage and me being able to punish you further, I instead have just put you in a situation where you have the ability to guess out of the stun using a hold, effectively ending my offense if you guess correctly. Not all stuns are holdable, but a vast majority of them are. In DOA 2 and 3, this wasn't as big of a deal since there was no stun threshold, there were more natural combos, and there were a lot less stuns overall, meaning you had plenty of ways outside of stuns to get your damage. HCH throws also did ridiculous damage, so it actually made the defender scared to guess with holds. DOA 4 and 5 decided to place the emphasis on this stun game, and as a result they increased the amount of stunning overall, thereby creating more situations where the defender has the ability to blindly guess. They also slowed down the stronger throws in the game, effectively making holds harder to punish. Some people like this new guess heavy system since it practically gives them a second chance to get themselves out of harm's way, but a lot of other people are irritated by it for that exact reason.
Okay, I think I understand. Team Ninja should just lower the amount of time a character spends in a stun. That would make it easier to throw upon hitting someone (therefore limiting the effectiveness of holds), but reducing the so-called "guesswork".
 

Dr. Teeth

Active Member
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Okay, I think I understand. Team Ninja should just lower the amount of time a character spends in a stun.

Exactly. A lot of OG's in the community have been calling for a return to the DOA 2/3 style of gameplay where stuns are important, but not the focus. I honestly feel like that's the way to go as well. Some have even been wanting a return to DOA 1 style gameplay where you couldn't hold out of stuns at all, but I would be shocked if TN decided to go that route.
 

Omegan Eckhart

Well-Known Member
I had a look a DOA3 and every move of Helena's that's stuns now stunned back then with the exception of like a few moves. What exactly am I missing about this let's go back to DOA3 style stuns?
 
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