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Random Shower thought: DOA6 ground game could of worked if characters did more damage
Camel with 2 thumbs
Camel with 2 thumbs
So we all know that DOA6 ground game is trash, because it gives too much agency to the player that's on the ground and not enough to the player that's standing , which is a strange power dynamic, but this could of worked if DOA6 was a 2 touch game, if characters did so much damage that it made sense for the grounded player to have that much agency, then DOA6's current ground game would be a better fit
Camel with 2 thumbs
Camel with 2 thumbs
early DOA pretty much did this, DOA1 and 2 barely have any interactions on the ground, but the dmg is so high that you only get 1-3 grounded interactions per game (assuming ppl are playing optimally) so it's barely an issue, DOA6 has hilariously high scaling and low dmg so the amount of time you spend on grounded interactions is amplified by alot and calls attention to it'self
The one thing I agree with Geoff Keighley on, is that there are some games that wouldn't sit right with a game formula being used everywhere, and i'm glad he pointed out that Genshin is one of them.

There were moments of a timeline having too much Souls-like games, too much Battle Royale games, but there could be a timeline where there's too much Genshin-like gacha games.
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ChaolanLegacy
ChaolanLegacy
Genshin got compared a lot to Breath of the Wild prior to its release but what it ended up being is basically the open-world (a)rpg's Nioh, yeah, its obvious that some things are taken 1x1 from BoTW but it has enough new stuff to it that makes it feel different, like combat is faster and more oriented around team comps, elements and their reactions with weapons not breaking after too much use.
ChaolanLegacy
ChaolanLegacy
As for their looks, it seems that these Chinese game companies make anime-like games look relatively similar, since games like NIKKE and Granblue look vastly different. Mihoyo ended up becoming big after Genshin, they weren't making millions of dollars prior to it. The prior game to it Honkai 3rd while it does quite well in China and SEA it wasn't and still isn't nowhere near as big as Genshin and HSR.
ChaolanLegacy
ChaolanLegacy
Genshin came out during the start of COVID during the longest quarantine periods and iirc it was the only "big" open-world rpg releasing at the time, so that did help a lot but as @Camel with 2 thumbs says this is going to be the hottest thing on the market for a while until the new thing comes around the block, heck some Genshin-like games have already fallen off like Tower of Fantasy did.
It's kinda crazy how after 1 year of SF6, nobody is talking about SF5 at all, no fond memories, no nostalgia, no "man this new game sux, im going back to the previous one", none of that
ChaolanLegacy
ChaolanLegacy
@Camel with 2 thumbs The 2015-2018 period for fighting games as video games was relatively rough where there was a period of indecision for most companies whether to go full esports, especially for some games that definitely weren't big or respected enough for that, go for the casual fanbase or try to go for both, also iirc SFV was also a rushed product, released earlier than it should've been.
ChaolanLegacy
ChaolanLegacy
This was also during the time when Capcom was moving out of its Crapcom phase very slowly, during which their fighting games ended up suffering the most, given how SFxT and MvCI ended up dying not too long after their releases and also with them almost making the same mistake that they did around the end of the arcade days by making too many fighting games after SFIV's success.
ChaolanLegacy
ChaolanLegacy
Overall, the 2012 to 2018 period for Capcom won't be fondly remembered by their fans at all and it is good that they are back on track for the most part.
5/25 Happy Birthday Hitomi

Man I wish Tomb Raider Remastered had auto save, the amount of progress i've lost because I quit out of the game w/o doing a manual save is bonkers :/
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inochinagi
inochinagi
Yeah with all the updates they made to the game that should have been a no-brainer. I was playing the PS1 versions on my PS3 a few years back and I ruined my day a few times because of that, but thanks to that I'm hyper vigilant about saving now when I play Remastered, lol.

Got it on Xbox, wanted a physical for Switch too but it's LRG >_<' and theres a $200 FOMO CE to boot.
UpSideDownGRUNT
UpSideDownGRUNT
actually base game and deluxe editions of physical are retail only the CE is via LRG.
I'm buying 2 copies one for PS5 and one for switch I want Lara portably as well.
Force_of_Nature
Force_of_Nature
Yeah, the lack of autosave is an unfortunate downside of old-school games.
deathofaninja
deathofaninja
That’s incredibly sad. May Kabosu rest in peace and be remembered forever.
inochinagi
inochinagi
She was a good doggo. Forever will be remembered as one of the bright spots on the internet hellscape.

Weirdly tho, the doge image always reminds me of DB now because of his avatar when I started posting here, lol. (or was that before or after the fat koopa?)
Agent Smith in Multiversus? now I don't give a crap about Multiversus, but I do give a crap about playing Agent Smith in a fighting game, might have to give this thing a shot
ChaolanLegacy
ChaolanLegacy
Mobile/gacha games usually start off pretty mediocre until the developer team finds their footing and has a clear vision on what they want to achieve with the game both in terms of its gameplay and when it comes to the overall package, either that or they end up closing down the more interactive/all servers after a couple of years.
ChaolanLegacy
ChaolanLegacy
However, it is undeniable that the quality of these games is getting bigger and better these days given that the market is also getting bigger and better with time.
Force_of_Nature
Force_of_Nature
Hmm... I'd say that One Piece Odyssey is pretty solid, though yeah, that menu title screen is dope haha!
Apparently RE1 is getting a remake (?)

If it's even true, for all that is holy please make a separate full Wesker campaign.
5/18 Happy Birthday Shizuku

ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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