Frame Data: DOA3: Leon

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  • This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region.

    Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed.
    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 12 +1 +1 H.P
    :3::P: M 13(2)20 20 -4 -4 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 14(2)27 32 Cr -14 H.K 1.00m*
    :3::K: M 14(2)24 26 Cr -9 M.K 1.00m*
    :2::K: L 13(2)24 12 5 -8 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 13(2)26 12 Cr -11 H.P
    BT :P::P: HM 20(2)28 18 +1 -12 M.P 1.00m
    BT :P::P::P: HMM 20(2)25 22 LNC -10 M.P 1.00m
    BT :2::P: M 14(2)21 15 0 -4 M.P 1.00m
    BT :2_::P: L 13(2)18 13 -2 -5 L.P
    BT :K: H 14(2)27 30 KNB -10 H.K 2.50m
    BT :2::K: M 16(2)27 28 Cr -11 M.K 2.00m*
    BT :2_::K: L 14(4)26 25 Cr -11 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    Jump :P: M 10(4)24 15 Cr -11 J.M.P
    Jump :K: M 10(4)32 30 KNB -13 J.M.K 2.00m
    Land :P: M 54(2)28 20 KND -12 M.P 1.00m
    Land :K: H 55(3)28 25 KND -13 H.K
    B Jump :P: M 10(4)24 15 Cr -11 J.M.P
    B Jump :K: M 10(4)32 30 KNB -13 J.M.K 2.00m
    B Land :P: M 54(2)28 20 KND -12 M.P 1.00m
    B Land :K: H 55(3)28 25 KND -13 H.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :K: M 34(4)18 20 Cr -6 M.K
    :2::K: L 33(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P::6::P: (HM) 11(2)28 18 -14 -14 M.P
    :P::6::P::K: (HM)M 16(3)31 35 Cr -12 M.K 1.00m
    :P::6::P::2::K: (HM)L 25(3)28 25 Cr -13 L.K
    :P::K: (HH) 12(2)27 30 Cr -11 H.K 1.00m*
    :P::P: (HH) 9(2)14 12 +1 +1 H.P
    :P::P::P: (HH)M 25(2)28 28 KND -12 M.P 1.00m
    :P::P::4::P: (HH)H 19(2)25 28 KNB +3 H.P 1.00m
    :P::P::K: (HH)M 20(2)33 34 KNB -16 M.P 3.00m
    :P::P::1::P: (HH)M 19(2)25 28 Cr -12 M.P 1.00m*
    :7::P: M 22(3)22 30 Cr -5 M.P 2.00m
    :9::P: M 20(3)23 32 KND -9 M.P 1.00m
    :8::P: M 17(2)28 18 +1 -12 M.P 1.00m
    :8::P::P: MM 22(2)25 22 LNC -10 M.P 1.00m
    :8::P::P::P: MMM 31(2)25 32 Cr -10 M.P 1.00m*
    :4::P: H 16(2)26 24 Cr -11 H.P
    :4::P::K: HH 20(2)27 36 LNC -12 H.K 1.00m
    :4::P::6::K: HM 15(2)25 25 Cr -8 M.K
    :3::P::P: MM 21(2)30 35 KNB -14 M.P 4.00m
    :6::6::P: H 16(2)23 24 Cr -8 H.P 1.00m*
    :6::6::P::P: (HM) 14(2)20 18 -4 -4 M.P
    :6::6::P::P::P: (HM)M 21(2)30 35 KNB -14 M.P 4.00m
    :3::3::P: M 14(3)25 28 Cr +2 M.P 2.00m
    :4::6::P: M 20(5)26 40 KNB +5 GB M.P 2.50m
    :236::P: M 22(2)30 35 KNB -2 M.P 3.00m
    :214::P: M 18(2)25 32 Cr -10 M.P 1.00m*
    :3_::P: M 12(2)24 25 LNC -8 M.P 1.00m
    :6::P: M 14(2)22 18 -8 -8 M.P
    :6::P::P: (MM) 11(2)28 18 -11 -12 M.P
    :6::P::P::P: (MM)M 22(2)30 25 KNB -2 M.P 3.00m
    :6::P::P::K: (MM)L 25(3)28 25 Cr -13 L.K
    :6::P::K: MM 16(3)24 30 Cr -9 M.K 2.00m
    WR :K: H 12(2)27 36 LNC -12 H.K 1.00m
    :9::K: M 18(2)23 34 LNC -16 M.K 1.00m
    :1::K: L 19(3)28 25 -13 -13 L.K
    :8::K: H 14(2)25 30 KNB -9 H.K 2.50m
    :6::K: M 13(2)25 25 Cr -8 M.K
    :4::K: M 23(3)25 30 KND -11 M.K 1.00m
    :2_::K::K: LL 23(3)28 25 Cr -13 L.K
    :6::6::K: L 19(2)24 20 0 -10 L.K
    :6::6::K::K: LM 26(3)29 30 KND -12 M.K 1.00m
    :K::K: HM 27(3)29 30 KND -15 M.K 1.00m
    :K::P: HM 20(3)31 25 -2 -18 M.P
    :K::P::P: HMM 32(2)33 30 Cr -5 M.P 1.50m
    :P+K: M 15(3)28 25 Cr +5 GB M.P 2.00m
    :2::P+K: M 22(3)29 36 KND +4 GB M.P 1.00m
    :6::P+K: H 23(3)30 45 KNB +3 GB H.P 5.00m
    :4::P+K: M 15(3)33 25 5 -18 M.P
    :4::P+K::P_: MM 25~55(2)33 30~57 LNC +18 GB M.P 1.50m
    :F+K: M 14(3)29 35 Cr -13 M.K 1.00m
    :2::F+K: L 25(2)28 22 Cr -13 L.K

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 45
    PBTW :F+P: THROW H 4(2)22 55
    :4::F+P: THROW H 5(2)26 43
    OBTW :4::F+P: THROW H 5(2)26 53
    :3::3::F+P: CATCH H 17(3)35 42
    :3::3::F+P::5::P: COMBO 42+10+10+10+10
    :3::3::F+P::5::2::F+P: COMBO 42+45
    :6::F+P: THROW H 5(2)26 48
    OBTW :6::F+P: THROW H 5(2)26 55
    :4::6::F+P: THROW H 6(2)30 45
    :4::6::F+P::5::4::F+P: COMBO 45+25
    :4::6::F+P::5::4::F+P::5::2::F+P: COMBO 45+25+35
    :214::F+P: THROW H 6(2)30 30
    :214::F+P::5::4::F+P: COMBO 30+30
    :214::F+P::5::4::F+P::5::2::F+P: COMBO 30+30+20
    :214::F+P::5::4::F+P::5::2::F+P::5::P: COMBO 30+30+20+7+7+7+7
    :214::F+P::5::4::F+P::5::2::F+P::5::2::F+P: COMBO 30+30+20+35
    :426::F+P: THROW H 6(2)30 67 5.00m
    OBTW :426::F+P: THROW H 6(2)30 75
    To Standing Opponent's Back
    :F+P: THROW H 4(2)22 55
    :6::F+P: THROW H 5(2)26 30+30
    :4::6::F+P: THROW H 6(2)30 50
    :4::6::F+P::5::4::F+P: COMBO 50+40
    PBTW :4::6::F+P::5::4::F+P: COMBO 50+30+20
    To Crouching Opponent's Front
    :2::F+P: THROW L 2(2)24 40
    :2::F+P::5::2::F+P: COMBO 40+20
    :2::F+P::5::2::F+P::5::2::2::F+P: COMBO 40+20+8+8+8
    :1::F+P: THROW L 3(2)33 25+30
    :1::F+P::5::2::F+P: COMBO 25+30+20
    To Crouching Opponent's Back
    :2::F+P: THROW L 2(2)24 40
    :2::F+P::5::2::F+P: COMBO 40+20
    :2::F+P::5::2::F+P::5::2::2::F+P: COMBO 40+20+8+8+8
    :1::F+P: THROW L 3(2)33 25+30
    :1::F+P::5::2::F+P: COMBO 25+30+20
    Aerial Throws
    OA :F+P: THROW H 5(2)31 25 5.00m
    Ground Throws
    OD :2::F+P: THROW D 15(2)30 30/10+10+10*
    *Depending on where opponent's facing

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :7::F: DH H.P 0(22)8 47
    :7::F: DH H.K 0(22)8 22+25
    :4::F: DH M.P 0(22)8 47
    PBTW :4::F: DH M.P 0(22)8 57
    :4::F: DH M.K 0(22)8 47
    :1::F: DH L.P 0(22)5 47
    :1::F: DH L.K 0(22)5 22+25
    :4::F: DH J.M.P 0(22)8 47
    :4::F: DH J.M.K 0(22)8 47

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    OD :8::P+K: D 34(14)61/35 22
    OD :2::K: D 19(6)31 12

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)75 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 15+40+15 ZAC
    Teamed with Zack
    :F+P: THROW H 4(2)22 10+30+30 BAS
    Teamed with Bass
    :6::F+P: THROW H 5(2)26 20+50+10 5.00m BAS
    Teamed with Bass
    OBTW :6::F+P: THROW H 5(2)26 20+60 BAS
    Teamed with Bass
    :F+P: THROW H 4(2)22 30+40 TIN
    Teamed with Tina
    :F+P: THROW H 4(2)22 70 GEN
    Teamed with Gen Fu
    :F+P: THROW H 4(2)22 10+10+50 BAY
    Teamed with Bayman
    :F+P: THROW H * 62 LEO
    When partner tags Leon in
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