[D-YS] As I mentioned last week, I'd like to explain the direction for balancing things moving forward. Please keep in mind that we're still considering what exactly to update, but this should give you an idea how we're thinking.
Direction 1: As a rule, we are not going to do anything that makes all of your practice up to now pointless.We will only tweak things we feel are absolutely necessary.
Direction 2: We will balance aspects we feel are not fair. Moves that are way too strong or which have strange motion, etc. Bug fixes are included in this consideration.
Direction 3: We will not change the concept and...
Yohei Shimbori via Gamasutra said:One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.
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"As a director, I really try to take fan feedback into account. I really try to keep an open mind," Shimbori says. That, married with some serious reflection on how the...
Suzuki seems genuinely impressed by DOA5. "I feel like this is a real evolution, one...
VG247.com said:Balancing is another area that must have needed a lot of work to make Dead or Alive 5 run as smoothly and as fairly as possible. How challenging has it been to strike a solid balance this time around?
In terms of balancing the most...
As we went outside to enjoy a smoke break. We began to wonder what happened to Rikuto and CyberEvil. Lopedo pulled out his cell and as we suspected they were playing DOA5 in a "private room"
So of course we crashed the party!
Inside Mr. Wah was demonstrating Bass against Cyber's Hayabusa in a level that reminded me of the Ninja Hideout from DOA4 due to being in such an small area. Note: Bass is Very Scary.
Afterwards Rikuto took the controls and began bodying us with a lot of new Bayman Tech!
Next king on the...
Yohei Shimbori said:Lisa's tricky moves set her apart. She doesn't simply come straight at you, so if you're not used to her actions, you have no idea what to expect. She also has a lot of strikes with long reach, making her good at mid-range offense, but now she has moves that come from runs and runs that comes from other moves, so she is way more active this time around. Of course you can launch attacks straight from the run, but you can also do things like stop in the middle of the run...
Jann Lee was one of the best characters in the Japanese and European versions of DOA3 (known as DOA 3.1 and 3.2). In Dead or Alive 4, he was average at best and struggled to keep up with the better characters in the game. Dead or Alive 5 returns Jann Lee to his rightful place near the top of the DOA food chain.
First and foremost, his Dragon Gunner throw is one of the few offensive holds in the game for a non-grappler character. Not only does it guarantee multiple follow-up attacks that cannot be countered, but it’s very difficult to see...
Bryan Dawson said:Kokoro was a newcomer in Dead or Alive 4 that had a few nice strings but was never really considered to be on the same level as many of the ninja characters. Now, she enters Dead or Alive 5 with all of her powers at the ready. She is formidable, safer than most characters, and with a little luck, can actually hit a Critical Burst in three successful attacks (from our experience so far only Leifang can Burst in less...
DrDogg said:While Bass won’t be playing the stun game very often (most of his attacks are single hit knock down moves), his Critical Burst is one of the best in the game. It’s about the same speed as most other Critical Burst attacks, but it’s safe if blocked. Couple this with the fact that it stuns on normal hit (the opponent can counter out of this stun), and you have a very dangerous attack on your hands.
Against Bass, you have quite a few things to worry about. If you block any of his guard breaks he has advantage in the best case scenario, and is safe in the worst case scenario. If you attack in the middle of...
DrDogg said:Against a good Christie player, you’re going to have to decide if you block her guard break at the end of a string and allow her to continue her offense (she still has one of the fastest jabs in the game), or attempt to interrupt a potential Jakeiho cancel and risk...