David Gregg
Well-Known Member
CHECK THIS FUCKIN SHIT OUT.
Spoiled Babies...
Really difficult trying to listen to how he's done w/ Team Ninja when Hayabusa's theme is blasting in the background on loop. o__o
CHECK THIS FUCKIN SHIT OUT.
Spoiled Babies...
And this is the sorry state of our community... Where's all the competitive players...
He's also apparently helping balance the game. And is apparently a famous korean player.
Are Japanese developpers even listening to Korean players in general ? I've heard it was quite the opposite... i've been told it was the Japanese audience which loved DOA4 sooooo much..
He lives in Japan, but is Korean.didn't y'all say a while back that it was Japan not the entire east that you felt was dragging the game down?
Nope, Europe loved DOA4. http://s3.zetaboards.com/doaonline/topic/212376/1/
If there's any reason they're going back to DOA4 mechanics it's because they think the game will sell better that way. But I'm pretty sure DOA5 sold like shit for reasons other than it not being like DOA4.
Nope, Europe loved DOA4. http://s3.zetaboards.com/doaonline/topic/212376/1/
If there's any reason they're going back to DOA4 mechanics it's because they think the game will sell better that way. But I'm pretty sure DOA5 sold like shit for reasons other than it not being like DOA4.
tried to compete with Tekken Tag without actually trying could be a reason -_-
But that requires juggling (ie: effort). You need to know spacing, combos, character weight etc. to maximize that. 33T gives you free, instant damage.
That's like saying, 'Having positive frames on a guard break is messed up. I mean, think about it, they're encouraging trying to hit the opponent when they're blocking to get into a better position to attack! Guard breaking is the sheer definition of bad sportsmanship. It's like breaking their guard without the other person letting go of guard!'So much wrong in this part...
On Force Techs though..there doesn't seem to be any legitimate reason for them beyond "Keep the combo going", which shouldn't be enough of a reason to be able to kick people from the ground back to a standing position without any input on their part. You knocked them down, combo should end then. It's literally a mechanic to encourage KICKING PEOPLE WHILE THEY ARE DOWN. Think about it, how screwed up is THAT? Force teching is essentially the very definition of poor sportsmanship.
Wouldn't be surprised if they took the next step and made it so you could force tech people straight into a juggle. Let's go the whole distance and make the game take no effort at all! Force tech to knocked down opponent resulting in immediate air juggle leading to 60% life loss!
I'll never understand why people want things to be so easy...
So yeah, I don't like force techs, think they should be removed almost entirely. That is my opinion on the matter. Carry on.
I hope you realize force techs in this game are already NERFED as it is. Like damn son. Have you not played DOA4? In DOA4 you weren't able to hold after a force tech, you were forced to block. Guess what? In DOA5 you're able to instantly hold after a force tech so either way the force tech doesn't grant you much, since they can just stop your pressure instantly. Learn the game please FFS.So much wrong in this part...
On Force Techs though..there doesn't seem to be any legitimate reason for them beyond "Keep the combo going", which shouldn't be enough of a reason to be able to kick people from the ground back to a standing position without any input on their part. You knocked them down, combo should end then. It's literally a mechanic to encourage KICKING PEOPLE WHILE THEY ARE DOWN. Think about it, how screwed up is THAT? Force teching is essentially the very definition of poor sportsmanship.
Wouldn't be surprised if they took the next step and made it so you could force tech people straight into a juggle. Let's go the whole distance and make the game take no effort at all! Force tech to knocked down opponent resulting in immediate air juggle leading to 60% life loss!
I'll never understand why people want things to be so easy...
So yeah, I don't like force techs, think they should be removed almost entirely. That is my opinion on the matter. Carry on.
So yeah, I don't like force techs, think they should be removed almost entirely. That is my opinion on the matter. Carry on.
Argentus, chillax. You're taking the purpose of force techs way out of context. The intended purpose of this mechanic - at least to my understanding - is to position the opponent in your favor without giving them the option to roll out of a position in their favor in order to maintain pressure on the opponent and force a guessing game. It makes sense since wakeup kicks have invincibility frames for the most part (with the only exception being the damage priority rule vs. a wakeup kick, but even then not many people can time this right every time) and it forces you to keep away during the wakeup kick, giving them room to breathe.So much wrong in this part...
On Force Techs though..there doesn't seem to be any legitimate reason for them beyond "Keep the combo going", which shouldn't be enough of a reason to be able to kick people from the ground back to a standing position without any input on their part. You knocked them down, combo should end then. It's literally a mechanic to encourage KICKING PEOPLE WHILE THEY ARE DOWN. Think about it, how screwed up is THAT? Force teching is essentially the very definition of poor sportsmanship.
Wouldn't be surprised if they took the next step and made it so you could force tech people straight into a juggle. Let's go the whole distance and make the game take no effort at all! Force tech to knocked down opponent resulting in immediate air juggle leading to 60% life loss!
I'll never understand why people want things to be so easy...
So yeah, I don't like force techs, think they should be removed almost entirely. That is my opinion on the matter. Carry on.
Nope, Europe loved DOA4. http://s3.zetaboards.com/doaonline/topic/212376/1/
If there's any reason they're going back to DOA4 mechanics it's because they think the game will sell better that way. But I'm pretty sure DOA5 sold like shit for reasons other than it not being like DOA4.
DOA5U is turning out to be a hilarious clusterfuck.