some additions
H+K > 66P > 6P6K > PKK7K > 6P+K > KK (till medium wegiht)
After 4H+K at crtical level 3, you can lunch using 66KK
for example : 6P(Counter) > 3P > 4H+K (level3)>66KK > PP7K > P+K (+10 force tech for light, medium class)
66KK give +23 so i think CB guarantee
and after CB, freestep to left or right and 4H+K.
then 4H+K launch them slight higher then 236P
so you can KK7K > 6P+K > PP6P6KK to medim wegiht..
and 33P>2P>7K>P+K (+10 force tech for heavy)
allan which system you play on ps3 or 360?All of them are just for show.
The PB from the ceiling throw was good. The juggles from the wall slam were ok also, launching with 33P is a better option, though.
thanks my ps3 is currently down right now ill use my brithday to get a new one and we will play than whenever your up for itI play on both systems. I see that you are on the ps3 and I can add you if you like? I am rarely on these days but when I am I will add you.
same herecool that sounds good. i look forward to playing with you.
PPP/ - PPP has the same deal as P & PP. It's also a good string after a poke as an option.
PPPP/ - Another string option, but it's unsafe at -9
3K ()/3KK () - 3K is 15i, now -8 on block (change in 5U) has decent range & stuns while 3KK does push back & wall splat, unsafe on block.
66T () - 66T is a good throw, but it's throw breakable. The options after 66T are 66T-T () & 66T-K (). 66T-T has several options after it (guaranteed): 6P6K, 4PK, & 6PK. All good options after she teleports behind the opponent.
I was a bit bored so I decided to take a look at the things written down in the breakdown. Thereby, I found some things that might be outdated or inaccurate. Maybe you have some time to recheck them.
is -9 on block, while is -10 on block.
is i14.
What do you mean with ? Available follow-ups are (porting behind the opponent) and for direct damage, so you might just have a typo here.
Furthermore, you are writing about / twice while mentioning the same things so you might want to put it together or cut one part out.
It keeps getting nerfed (it was kinda silly in vanilla and deserved that nerf) but it's still really good.kasumi is a good character but her HK(PPK) just sucked everything
well i'd like TN delete the sh*t move,and increase her normal junggle damage. I hate the move..It keeps getting nerfed (it was kinda silly in vanilla and deserved that nerf) but it's still really good.
What is so shit about it? Hit someone with it in stun and you have g.u.a.r.a.n.t.e.e.d damage. 9K/6P6K PKK7K~6P+K~KK or KK7K~6P+K~9PK~6P+K~KKwell i'd like TN delete the sh*t move,and increase her normal junggle damage. I hate the move..
yeah,its g.u.a.r.a.n.t.e.e.d!and does more damage than other junggle,and basicly its safe,so every online kasumi player only use the move...FML,kasumi had so many BNB combos and cool like hell,but NO~lets go HK PPK and HKWhat is so shit about it? Hit someone with it in stun and you have g.u.a.r.a.n.t.e.e.d damage. 9K/6P6K PKK7K~6P+K~KK or KK7K~6P+K~9PK~6P+K~KK
Unless the guaranteed damage is what you're complaining about and don't like being hit by it by a Kasumi player?
..So you are just complaining about it? Well alrighty take it somewhere elseyeah,its g.u.a.r.a.n.t.e.e.d!and does more damage than other junggle,and basicly its safe,so every online kasumi player only use the move...FML,kasumi had so many BNB combos and cool like hell,but NO~lets go HK PPK and HK