System What would make LR better than Ultimate?

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crapoZK

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Mid wake up kicks should be able to be throw punished if blocked. Just like how you can with the low WUK. -7 or -8 would be nice, as you can only get a 6T or Neutral T.
along with the ground game sidestepping needs an overhaul too. TN needs to remove the auto tracking property of strings and in return every character should have at least one mid tracking move that causes a deep stun on CH.

on that note fix marie roses bs command sidestep it actually avoids tracking moves and has no risks at all with high reward. crushes lows, avoids all auto tracking strings, avoids true tracking moves, can't be counter thrown during it since shes air born, and by the chance you happen to actually hit her out of it all it does is knock her down and reset the situation. they need to make it where if you hit her it causes some sort of refloat property that gives time to combo off of the hit and also people with air grabs should be able to grab her out of the air during it since shes considered airborne
Sometimes I feel like the Sidestepping/FSDing system needs to be like DOA3.1's (or is it 3.2? Somebody correct me), because when you used to freestep dodge attacks, the enemy would go off-axis, and not track onto you. I would like the sidestepping to be like that, but freestepping should be the same as it is now.

As for Marie Rose, nerf that Command SS to the ground (not really just fix it) please. My 6H+K goes through it a lot of the time. Not sure if it's a bug, or an intentional effect. Also, if MR decides not to follow up with the Command Sidestep, make it on a higher disadvantage so that there is at least some risk on it.

I'd love for Air Grabs to counter airborne attacks, that'd be great. If Leon could grab Zack out of his 66P+K/33KP, he'd become a big threat to him, and the same goes for all characters that have airborne attacks. It's fine as it is right now, though.
 

UncleKitchener

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Sidesteps were pretty good back in the E3 build. I understand why they didn't go that route, but some linear strings are so fast that it discourages SS for characters that don't have a better way of dealing with a pressure situation. If it actually hits you during your SS active frames and not even during recovery, then what's the point? I'd rather risk going for crushes.
 

PhoenixVFIRE

Well-Known Member
I'd love for Air Grabs to counter airborne attacks, that'd be great. If Leon could grab Zack out of his 66P+K/33KP, he'd become a big threat to him, and the same goes for all characters that have airborne attacks. It's fine as it is right now, though.
Actually, speaking of something like that... the last couple of days some shit like that has been happening and I'm not sure if people know about it?

I was using Rachel and I whiffed the punch part of her uppercut(?) string that leads to the cool ground slam grab, and the grab part actually force my opponent out of their airborne attack and grabbed her with it.

The same exact things happened while I was playing Nyotengu trying to grab someone with her stance attacks while my opponent was in the middle of an airborne attack.

I'm not sure if theses are on purpose? but it's pretty fricking cool and completely unexpected lol... It's almost as if these grabs acted like OH's.
 

crapoZK

Well-Known Member
Standard Donor
Actually, speaking of something like that... the last couple of days some shit like that has been happening and I'm not sure if people know about it?

I was using Rachel and I whiffed the punch part of her uppercut(?) string that leads to the cool ground slam grab, and the grab part actually force my opponent out of their airborne attack and grabbed her with it.

The same exact things happened while I was playing Nyotengu trying to grab someone with her stance attacks while my opponent was in the middle of an airborne attack.

I'm not sure if theses are on purpose? but it's pretty fricking cool and completely unexpected lol... It's almost as if these grabs acted like OH's.
I'm gonna try it out, because it seems like a great utility to use. It would be cool to have an OH to counter airborne attacks. If what you're saying is true, I might just have to pick up Rachel again.
 

Intelligent Alpha

Well-Known Member
I'm gonna try it out, because it seems like a great utility to use. It would be cool to have an OH to counter airborne attacks. If what you're saying is true, I might just have to pick up Rachel again.

Nyotengu's multiple air-grabs or Phase 4's air-grab (essentially Ayane's throw) as a combo-ender not enough? j/k Didn't Alpha have something in DOA4? I never saw it, but I kept hearing folks talk about it and how ridiculous it was!

I'm not saying it wouldn't be nice and it would provide another option as opposed to utilizing particular attacks ie: while using a high or mid as an AA, I find myself doing a good amount of lows! I don't think this is bad considering Injustice for instance.

Several characters are able to "zone/keepaway from underneath" aka do such vertically: Grundy (Swamp Hands) Killer Frost (Icebergs) Sinestro - Spikes (who can do so from above, too - Boulders), Aquaman (Trident) (Robin technically could count, but while his "taser special" travels OTG, it's still travelling horizontally.)

Or, Kano from MK9: His AA grab as if his Kanoball enough. AAMOF, his AA grab comes out of that (he wants it back, Zack! And that psuedo laser you call a beam! "Heheheh! Bitch!" XD) Of course, he has his choke OTG, too!

But some of the grapplers have throws that can be utilized as AA move: Lisa jumps out at me while jumping all over the place to begin with! Shit! I did BURST on somebody out of the air (as the character is coming out of the air) That's not an AA move, but can be utilized as one! Or, 2H+K (everybody can do this though). But just like how Killer Frost gains respect due to her iceberg, it's just so stupid how easily I can set people up and just the normal one - not the Supermove; however, I will damn sure set you up for that one via the regular ones! Keep doing the bunny hop if you dare! Keep yo ass out the air! (I use Deathstroke, too, but his AA game is way too obvious! Right, Hawkgirl? Right, Nyotengu? Right, Momiji?)

So, yeah, AA grabs would be nice. Then again, it may be that they haven't been found with the other characters. People are always finding new tech and whatnot.
 
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EMPEROR_COW

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Premium Donor
Im gonna play too..

1) tone the fucking erotica shit down.. we're getting them topless in LR ... Really?

2) netcode.. if they fix that.. then Im sold..

3) stages are crap.. and we need new stages..

4) an intro for gods sake

5) the little things.. like character interactions at intros and wins

6) random music shuffle like the ild days
 

UncleKitchener

Well-Known Member
Standard Donor
Im gonna play too..

1) tone the fucking erotica shit down.. we're getting them topless in LR ... Really?

2) netcode.. if they fix that.. then Im sold..

3) stages are crap.. and we need new stages..

4) an intro for gods sake

5) the little things.. like character interactions at intros and wins

6) random music shuffle like the ild days
Let me add two more to this:
7) play test the game in arcades.

8) for fuck sake just show more new content with only 3 months left till release. No one cares about your merchandising and postponing the new character reveals leads to sit posting and assumptions that the new characters are still being worked on at this point and end up being last minute additions.
 

TRI Mike

Well-Known Member
- Better ground game
- 240 life
- More unholdable stuns
- Fixing Tina
- Turning Jann Lee into DOA3 Jann Lee
- Aerial Gardens and Dragon Hills
- New characters, as in Rig/Rose/Mila
- New stages that are not a square
- Turning Busa into vanilla Busa
 

Corza

Well-Known Member
Standard Donor
I don't have problems with the Oki game of DOA. I've spent enough time in the dojo to know how to take advantage of it. And since Tekken was mentioned, I hate the ground game in it, it's pure bullshit how you can get launched while you're on the ground.

Anyways, the changes I would love to see for Momiji:

1, I'd like her :2::3::6::P+K:-:P:-:P:-:6842::F: "Izuna" to behave like Hayabusa's. Currently, you cannot use this move as a combo finisher, because the first hit wall splats, while Hayabusa's doesn't. The only way you are able to use this move after a power launcher is if you have an invisible wall in front of you.

2, Futhermore, I'd like to transition from her :3::P: to the last hit of the :P::P::P::4::P: string. Come on, it's even performed in the trailer Momiji was revealed, why did they not include it?
Watch at 0:27 ->

3, It would be nice if her :P::P::P::4::P: would do more damage than the :P::P::P::P: string. I feel like moves that push the opponents away should be somewhat of an "escape route" and do less damage than the ones that involve taking a risk in hope of better damage.

4, Momiji has an advanced mid punch hold that nobody uses, because it only adds 3 extra damage. Buff that hold.

5, Her BT :H+K: backflip is pretty much useless. I wait for the opponent to attack, I do the backflip and get behind him, and he can still recover and jab me before I can do anything.

6, Give Momiji a BT throw. I hate it when I press :F: and it's just a normal punch.

One more thing that's not related to Momiji. TN, please give more moves to Ein. He's painful to watch.
 
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Jyakotu

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Standard Donor
  • Buff Ayane, Eliot, and Brad Wong.
  • Nerf everyone else.
  • Get rid of the VF characters.
  • Kill off Gen Fu.
  • Have grappler's throws do less damage.
  • Less square stages.
  • Buff the netcode.
 

Zeo

Well-Known Member
- Buff Ein and Eliot up to cast standards.
- Make Christie a featherweight
- Make Gen a midweight
- Buff sidestepping
- Give more tracking to the most linear characters (Kokoro, Akira, Eliot, Ein.)
- Nerf WU Kicks to +5 CH, +0 NH and -7 on block.
- Give more costumes to the male characters
- GREATLY tone down the sexuality and focus more on the fighting game aspect
- Aerial Gardens & Spiral Stages
- Change Tag mode gravity to that of Single mode
- Fix the Netcode

With all these changes, I couldn't ask for more without it being my own personal and biased opinion.
 

Yurlungur

Well-Known Member
She's only A tier, whereas Christie is in her own tier. She needs buffs, obviously.

That's because i've met two players that can play ayane to her true potential. Ayane literally has tools no character deserves and she'll still be fine without them. Nobody plays her as she's suppose to be intended so that's why they don't understand how good she is. People literally only use half of her tools and she's considered a+ tier.
 
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