Mid wake up kicks should be able to be throw punished if blocked. Just like how you can with the low WUK. -7 or -8 would be nice, as you can only get a 6T or Neutral T.
As for Marie Rose, nerf that Command SS to the ground (not really just fix it) please. My 6H+K goes through it a lot of the time. Not sure if it's a bug, or an intentional effect. Also, if MR decides not to follow up with the Command Sidestep, make it on a higher disadvantage so that there is at least some risk on it.
I'd love for Air Grabs to counter airborne attacks, that'd be great. If Leon could grab Zack out of his 66P+K/33KP, he'd become a big threat to him, and the same goes for all characters that have airborne attacks. It's fine as it is right now, though.
Sometimes I feel like the Sidestepping/FSDing system needs to be like DOA3.1's (or is it 3.2? Somebody correct me), because when you used to freestep dodge attacks, the enemy would go off-axis, and not track onto you. I would like the sidestepping to be like that, but freestepping should be the same as it is now.along with the ground game sidestepping needs an overhaul too. TN needs to remove the auto tracking property of strings and in return every character should have at least one mid tracking move that causes a deep stun on CH.
on that note fix marie roses bs command sidestep it actually avoids tracking moves and has no risks at all with high reward. crushes lows, avoids all auto tracking strings, avoids true tracking moves, can't be counter thrown during it since shes air born, and by the chance you happen to actually hit her out of it all it does is knock her down and reset the situation. they need to make it where if you hit her it causes some sort of refloat property that gives time to combo off of the hit and also people with air grabs should be able to grab her out of the air during it since shes considered airborne
As for Marie Rose, nerf that Command SS to the ground (not really just fix it) please. My 6H+K goes through it a lot of the time. Not sure if it's a bug, or an intentional effect. Also, if MR decides not to follow up with the Command Sidestep, make it on a higher disadvantage so that there is at least some risk on it.
I'd love for Air Grabs to counter airborne attacks, that'd be great. If Leon could grab Zack out of his 66P+K/33KP, he'd become a big threat to him, and the same goes for all characters that have airborne attacks. It's fine as it is right now, though.