Mr Armageddon X
Active Member
The video has been deleted. What do you want to do exacty ?
Just find a way to create a DLC pack to put a lot on so I can use them ingame as I already have all 10 DLC slots used.
The video has been deleted. What do you want to do exacty ?
Just find a way to create a DLC pack to put a lot on so I can use them ingame as I already have all 10 DLC slots used.
I just released an Invisible Characters Pack, if you are tired to get always the same screenshots poses you will love this pack
Download Link : http://http://uptobox.com/kxmijw8fc16r
For people with Uptobox problems you can download it from my post on Loverlabs : http://www.loverslab.com/topic/5227...round-lgmods-update-invisiblecharspack/page-3
Enjoy !
Look at the second link. There are screenshots.do you have screenshot? rly curious but...instead testing it, can u share the screenshot? if u have one
Yay, \o/ Thanks to some help from @bbb and some older information from @immi I figured out how to toggle objects beyond the normal stuff.
It's still a bit confusing, but now a reality. Not sure if it can be done without always cannabilizing objects, but it 'might' be possible to do multiple option sets if either a way pops up to inject object groups or if the game supports more than one ... If anyone knows of a costume that has more than 2 options, let me know. I can't think of any to check.
My first test was to make Nyotengu's wings optional based on the hairstyle.
View attachment 14134 View attachment 14135
The wings has animations?
Yes, they're still the original wings, they're just hidden under certain conditions.
I'm still trying to make sense of it, but it involves pointing a nodecp entry to an existing customp that is already optional OR changing the customp entry for the desired node to use code that makes it optional. I'll try to explain better once I understand it better, it involves hex that I haven't worked with very much.Can you tell me how you do it?
I'm still trying to make sense of it, but it involves pointing a nodecp entry to an existing customp that is already optional OR changing the customp entry for the desired node to use code that makes it optional. I'll try to explain better once I understand it better, it involves hex that I haven't worked with very much.
Nyotengu's mask is already optional, so inside the nodecp index I pointed the OPT_Wings_Root node to use that same customp.
do you have screenshot? rly curious but...instead testing it, can u share the screenshot? if u have one
for all colours, I included a mask version and glasses version. I included the mask for lnk_reshuffle use since hair cant be changed on main files, so it would leave her bald in her first hair style if glasses version is used.
Removed completely, or optional by hair style?Is it possible to make a removable mask for Nyotengu's fighting force costume and Phase 4's Wakaki's ?
Here is some screenshots exemple with an invisible character while grab/fighting :
What technique did you use for this? Hide mesh objects? Full transparency based on textures, or something else?