MasterHavik
Well-Known Member
Yeah Cow is right. I notice lots of people fishing for counters during the IPL tournament. Hey Cow can you breakdown Zack next if you have time?
Sarah does not need to be buffed. When was she weakended? If something was taken away from her to make her "weak" I can't tell. I suggest you go look at the IPL matches again and read the write up on her. Her holds being "weak" is fair, her and Akria pick up frame advantage and or are left at neutral from their moves. That means it will be difficult to punish them and they can legitimately and consistantly keep an offensive pressure. No doa character is doing that to Sarah or Akria's extent.
Indeed.
Re-read my first paragraph, sit, let it marinate, and know that you are maining a character that will be in a class along with Akria; that the doa characters will not be in. Some characters can hang with them but for damn sure not match what they can do.
Played against Akria last night. He hit me 4 times on CH and I died. That needs to be buffed? Sarah, just as fast as Kasumi and she's way safer, and her damage is nothing you want to get involved with. That needs buffs? The VF or at least Sarah's hold damage is well balanced.
Keylay said:Please tell me that you were missing your followup after Ayane's BT Launcher. That is supposed to be her best launcher and I saw you do it at least three times and you didn't follow up with much. I'm going to be pissed if they nerfed the launch height.
http://www.twitch.tv/unequalledmedia/b/329874097
You do it at 5:02.
Uhhh I dont even care anymore.
Lol. I bet you don't.
Sarah does not need to be buffed. When was she weakended? If something was taken away from her to make her "weak" I can't tell. I suggest you go look at the IPL matches again and read the write up on her. Her holds being "weak" is fair, her and Akria pick up frame advantage and or are left at neutral from their moves. That means it will be difficult to punish them and they can legitimately and consistantly keep an offensive pressure. No doa character is doing that to Sarah or Akria's extent.
Does it really matter if Eliot's mid counters give him guaranteed damage now that his parry's do? Just replace counters with parrys. Sure it would be nice to have more options but I don't think he will suffer for it.nice impressions but you missed some stuff from eliot. his main new buff is his 9frame palm strike and looks to be the fastest single attack in the game even beating out other characters basic 9frame jab since it does more damage, it also stuns on normal hit and used as a great pressure tool and interrupt tool . surprisingly no eliot player i've seen ever used it since doggs vids during the 12 days media. His parries also get guaranteed launcher with his instant which also has refloating properties giving him great wall carrying abilities.
lastly his super launcher throw gives him maximum launch height without playing the stun game and on high counter throw with it he can take off nearly 50% without wall/dangerzone damage... you will not want to counter wrong against him with that much damage potential off a throw. there still no word if he gets anything guaranteed from his mid counters and low throw that leave opponents backturned so hopefully he does because that was his main weakness along with a lack of decent mixups. overalll he is definitely improved over DOA4 in every way
Does it really matter if Eliot's mid counters give him guaranteed damage now that his parry's do? Just replace counters with parrys. Sure it would be nice to have more options but I don't think he will suffer for it.
DontForkWitMe said:you can't parry while stunned though which is the issue with his mid counters in 4, if he counters someones mid kick/punch at best he'll take off a tiny sliver of guaranteed damage while the opponent can quickly counter/block right after there back is turned making his mid counters pretty worthless and weak
Oh, I never realized that. In that case they should definitely have guaranteed options for his counters.you can't parry while stunned though which is the issue with his mid counters in 4, if he counters someones mid kick/punch at best he'll take off a tiny sliver of guaranteed damage while the opponent can quickly counter/block right after there back is turned making his mid counters pretty worthless and weak