d3v
Well-Known Member
If it were a proper implementation (Skullgirls, 3SOE, MvCO, HDR, MvC2) you could simply increase the fixed delay so it doesn't rollback as often.doesn't change the fact that it sucks. I'd rather have a hiccup in my framerate than the game more-or-less lying to me. Again, hit confirming into a guaranteed super attack only to have the game "roll back" because of some odd desync problem, and now suddenly i'm doing a super against an opponent who's blocking and will be waiting for my super to finish to punish the shit out of me - c'mon, really?
I mean, c'mon.... Really?
A framerate hiccup screws up your muscle memory and makes stuff that works offline, not work online. In games where stuff has to be put in within single digit frame windows, this matters alot. I'd kill for rollback netcode in AE if it meant being able to consistently hit 1 frame links online.