Bayman Q/A

Koompbala

Well-Known Member
Well yeah I can list 4 moves off the top of my that Jann Lee does to which have a lot of recovery. I wasn't getting at that. A good player isn't gonna be constantly throwing out a lot of moves with a lot of recovery. So Unless you roll OH. Your not gonna step punish much. You never said anything about not using the OH after roll. I'm not pointing out what you said.
 

Rikuto

P-P-P-P-P-P-POWER!
Well, if they teleport with the dive kick and you DO free step it, :4::P+K: is an insta-launch on backturned opponents. It should have enough range in most situations. Otherwise there is just :4::6::P: pimpsmack.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
well so much for wall dominance,im hurting myself more than anything because the enemy is beating out my grabs after the initial wall slam with their own giving ME hi counter damage.i thought i had advantage when it came to that?
 

Rikuto

P-P-P-P-P-P-POWER!
well so much for wall dominance,im hurting myself more than anything because the enemy is beating out my grabs after the initial wall slam with their own giving ME hi counter damage.i thought i had advantage when it came to that?

If you're trying to simply offensive hold them into the wall over and over again, a regular throw is going to beat you out every time regardless of your frame advantage. Throws always beat holds, even offensive holds.

Thats why you keep them at the wall with other options as well.

:426::K: (tracking mid, +1), :6::6::P+K: (linear, high +9) will both allow you to continue your offense in most cases on block.

You can also opt to hit them with something like :1::P::P: which will be a 2-in-1 that puts them right back into the wall if they do anything other than block. This can be followed up with :P::6::P::2::K: as a force tech and allow you to continue your wall pressure, albeit at a slight angle which you need to compensate for slightly.

The last thing you want to do if just spam your OH over and over again. That's a very "obvious" thing to do, and you have a million other options you can throw out there randomly to make your opponent paranoid as shit.

The only time you abuse OH over and over again is when your opponent is either totally clueless as to how to stop it, or you are fighting somebody as stubborn as Lopedo was at FR 16. In his case, he knew how to stop it, but he wanted to play like a reckless asshole instead so I read into that.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
Lol a spammed it because that's why I saw you doing in your matches,and for a long time it worked.i wasn't aware that OHs where slower than regular throws,wasn't even aware what I was doing was an OH.OHs in general confuse me.
 

Rikuto

P-P-P-P-P-P-POWER!
Lol a spammed it because that's why I saw you doing in your matches,and for a long time it worked.i wasn't aware that OHs where slower than regular throws,wasn't even aware what I was doing was an OH.OHs in general confuse me.

Anytime the text lights up green, you know you're doing a hold of some sort. Be it offensive or defensive.

Most of bayman's grapple options are offensive holds.

These are :6::H+P:, :6::6::H+P:, :3::H+P:, :3::3::H+P:, :2:/:8::P+K:-:H+P:, Backturned :H+P:, :214::H+P:, :4::6::H+P:.

The ones that are not are :H+P:, :4::H+P:, :4::4::H+P:, :2::H+P: and :426::H+P:.

His forward tank roll shenanigans also counts as a regular throw.


Anyway just remember, the speed of the OH isn't what is relevant when using it against a throw. It will lose every time, even when its faster than the throw. Throwing a hold is a hard counter against it, it's always going to win. Period.

Use that to your advantage and make people want to throw you. Thats when you start smacking them upside the head for hi-counter strike damage.

Having so many different kinds of strikes at your disposal plus the threat of an OH makes defending against Bayman completely bewildering when you're on point.
 

Rikuto

P-P-P-P-P-P-POWER!
Well im not sure I would re-classify him exactly, but he is not technically a grappler as he lacks a 4 frame throw. Yet hayabusa does... /boggle.

if we were to get technical, he is a hold specialist. since holds cannot be counter-hit by strikes, its a fairly reasonable point of view to call him an anti-striker in some regards.
 

KwonJigglypuff

Well-Known Member
Akward question, but what is the 66P+K for ? It looks so weird, I never know when to use it. I can't remember it being in DOA4 and I never see anyone using it..
Sorry if that sounds stupid.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
hold a sec.its actually a guard break that leaves you a +1,but because i never tried it on a guarding opponent only in command training i never realized that.

thank you announcer guys for telling me that.
 

Koompbala

Well-Known Member
that's his push attack,im fairly certain its new to DOA5.from what i can tell you use it to get frame advantage and that's about it :/

Wolf in VF5: FS got a push too which has the same effect.

Oh okay. I'm not familiar with Bayman. Thanks for the answer. It doesn't appear to have much other use.

Its a move that creates an "oh shit" situation for your opponent. Also forgot to mention its a safe option to force your opponent to guess. Its negative on NH, but postive on every other aspect. Ideally you wanna use this move while your opponents guarding. All for that +9. While thats a lot.

Its still a guess cause your opponent got holds, blocking, throwing, and stepping. While Bayman has an answer for all of the above of course. This move is great cause its another tool in his arsenal to create offense. Which he doesn't have many tools that do that from my understanding.
 

Forlorn Penguin

Well-Known Member
Premium Donor
The sad thing is I've actually known about that guard break since the dawn of time, yet I still never remember to use it. One of the many improvements I must make to improve myself is to incorporate this move into my gameplan.
 

Koompbala

Well-Known Member
thanks for asking thats a good tool i was completely oblivious to till now

Shit happens its understandable. It is afterall a new move and a new game.


The sad thing is I've actually known about that guard break since the dawn of time, yet I still never remember to use it. One of the many improvements I must make to improve myself is to incorporate this move into my gameplan.

Me too actually, whenever I get bayman on random I never use it. When I saw Kwon bring it up here. The first thing that came to my mind. Before I wrote my post was "why the hell don't I use that move?"
 

Forlorn Penguin

Well-Known Member
Premium Donor
Me too actually, whenever I get bayman on random I never use it. When I saw Kwon bring it up here. The first thing that came to my mind. Before I wrote my post was "why the hell don't I use that move?"

Well, that's not as bad. It's understandable to forget about a tool for a character you don't play. I actually main Bayman and still forget about it, lol.
 
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