Shinigamimatt
Active Member
To be fair, though, it's the actual competitive players that make the games better. The ones that will spend the most time on the game. And the ones that know the game better than casuals.
To be fair, though, it's the actual competitive players that make the games better. The ones that will spend the most time on the game. And the ones that know the game better than casuals.
Casuals contribute to the majority of sales, but they don't keep games alive at all. You want proof? Go look at fighting games that came out ten years ago and see who's still playing. It's not the casuals.
Here's to hoping for a longer lifespan in DOA5.
If Manny can get thrown out of the way then it's almost guaranteed that we'll have a long lasting DOA5 scene.Here's to hoping for a longer lifespan in DOA5.
Pros bring in free advertisement, help sell the game, and make it last. Pros do not play regardless. Exhibit A DOA4.at the end of the day, Casuals sell more because, they are new players so they will try to pull them in first. The pros will be playing regardless. So Pros do not bring in more revenue. Period.
and why do you think that is? certainly not for the gameplay. It had got that far because the focus of Itagaki was the boobs. Now, the focus is more on the gameplay mechanics and trying to build a competitive community. Now for one time in my life after playing doa, I just hope they can pull it off too.I want DOA5 to be a top tier title. Where its played on many levels competitively and casually. DOA4 didnt have that and after playing other games and coming back to doa4 i can see why. I'm no pro player or nothing I just really like doa and I really want to see it succeed in both venues.