I disliked many of the faces in T7, but I don't think they looked "younger". Its problems are the cheekless, pointy as hell, aging faces that have been plaguing 3DCG and the dead, blank eyes. Lili was one of the worst offenders; she looked a thousand times better in her decade old debut game and actually pretty close to the renders, then Tag 2 and 7 took a giant shit all over it. Beyond that, the gloss, hair physics and obligatory grain filter all need to die. T7's visuals was a dumpster fire on so many levels.
On the subject of roided up wide bodies, I noticed it way more in SC than Tekken. That and the downy faces are some of the reasons I still play SC games from 2 gens ago more than the next gen ones.
Just because a game looks good doesn't mean it LOOKS good
And this. There's technically good, and there's artistically good.
I don't even consider realistic a positive nowadays when so many works chasing after it either died on the uncanny valley or looked the exact same as one another. How could you not when you were all in a rush to the death to imitate the same subject? Or the same cliches, rather, because every time I poke my head out of the window for 5 seconds reality was never as gritty, smoky and ugly as what many of these "realistic" games and movies have been trying to depict.
rip hair volume forever. I didn't think they'd make a game with even more rigid physics than 5, but here we are. The flowing hair, dresses and skirts in 4 still blow both out of the water despite being a gen behind.