FlamingMuffin
Active Member
PPT T from 4 is probably what they want. That's what I would love too. P+K from Heichu should also have the time where countering can't happen extended (otherwise, a well timed counter will only give Kokoro +9).
I was thinking of herNah, she throws from 1p, but she doesn't have a low punch that goes into heichu. Just a low kick: 2h+k
Mid, High, Heichu thenI was thinking of her
You really like that it seems ant yes i know. It seems i confused myselfMid, High, Heichu then
As much as I want to play Kokoro, TN always reminds me I shouldn't play her...It's been confirmed in the current build 6P+K no longer stuns on NH
is it just me or does kokoro have latency on her moves, idk if thats it, she just feels very stiff especially in an online match, i would like kokoro to flow more. a lot of times in a stupid online match when i fuck up a move im left sitting there, its probably just me
everybody feels like they weigh 300 pounds online. Its really annoying.
Around 1:55, does that seem like 1K is stunning on NH? It looks like it. Otherwise, not much to see in this video.
It's obvious Bass initiates a move right before 1k hits, and if it was a counter hit of any sort, the words would flash across the screen... right? Well, except in the circumstance in the video. It is a counter hit, regardless if Bass was attempting a throw or an attack.If bass was trying to throw it would be a hi-counter blow. It isn't a hi-counterblow in the video though.
It's obvious Bass initiates a move right before 1k hits, and if it was a counter hit of any sort, the words would flash across the screen... right? Well, except in the circumstance in the video. It is a counter hit, regardless if Bass was attempting a throw or an attack.
Rather than refuting words, feel free to set up the scenario in training, or re-enact it with a buddy. Doing a back to back counter hit like in the video doesn't always have the on screen word prompt on the second counter hit.