DrDogg
Well-Known Member
You wouldn't be playing DOA4 - just because you cannot string together several unholdable stuns doesn't mean every other significant change to the system is invalidated. This is not DOA4, and it shouldn't be any other fighter where one mistake means a guaranteed combo all the time, either.
This is DOA5, nothing more or less.
Let me clarify. The main complaint with DOA4 is that the game is a bunch of situations in which you're forced to make a guess. Other fighting games have similar situations, but the difference is that guessing is an option. You can win without guessing if you play smart, stay safe, etc. In DOA4 it's almost impossible to stay safe because hardly any attacks are actually safe.
DOA5 was looking good because while safety was still an issue, at least when you got a stun, you could capitalize on it without much of the guessing. Unfortunately, things are moving away from that direction right now, and it's tough to say if they'll be coming back around or not.
I don't want to play a game that has a number of forced guessing scenarios like DOA4, and right now that's how DOA5 plays for quite a few characters. If that's what you want, that's great. But it's not what I want out of DOA5 and there are more than a few people who share my opinion.