KwonJigglypuff
Well-Known Member
Well, can't they work on Helena's individuality then -her BKO stance- to buff her ? What would you add ? Sidestep, a low throw and then ? A hold or a parry ? (jk)
Fixing something requires it to be broke. Helena, Brad, and Lisa can all win they just have to work harder than other characters. Don't cry about balance fixes just to make your character stronger. If she is SO bad she can't compete I'm sure they will tweak something but so far all I saw is that she has to play a strong mix up game and doesn't really utilize things that make other characters strong.
For example in DoA 5 there are characters that ignore the stun system, use it very little, or have to use it a lot. She just so happened to fall into the category of using it a lot which doesn't mean you lose just means you have to be a strong mind game player.
-To be honest, I think this was done on purpose. TN Obviously didnt want all the characters to rely on the same tools, and wanted character individuality. How this will play out is yet to be determined.
-Before any conclusions could be made, it is best that we play the game, see how everything goes. I'm just not a fan of saying its xyz before xyz is fully tried and tested. In a couple of months we will have a clear indication of what is or is not going on.
She's also unsafe, slow, does little damage, completely lost her evasiveness, and mid punch oriented for most of everything.
She's not being designed to use the stun system, it's her only means of doing damage.
Hitomi : Unsafe , slow, has no evasiveness. So out of the 5 things you listed Hitomi fits that bill. And yes Helena has a ton of mid punches but her 9k and 8k came in handy a lot of the time. All characters don't need to be super safe, fast, do a ton of damage, can evade everything, and have a tons of mix up. . . .
It could be a lot worse than what you have seen.
-What I am saying, things change, peoples perception change. It is not uncanny to have an idea of what said tier list is going to be, than all of a sudden a new player with a new style, utilizing different nuances with a different mindset, is capable of changing what was thought to be the truth. On paper strengths do not always play out in competitive play. No one is currently playing Doa5 as Doa5, so no one knows what the exact outcome will be.You keep saying this as if there will be drastic changes in the characters once the community at large gets to play.
-What I am saying, things change, peoples perception change. It is not uncanny to have an idea of what said tier list is going to be, than all of a sudden a new player with a new style, utilizing different nuances with a different mindset, is capable of changing what was thought to be the truth. On paper strengths do not always play out in competitive play. No one is currently playing Doa5 as Doa5, so no one knows what the exact outcome will be.
-For the record, Doa4's tier list was revised multiple times, even after what was found with forced tech and the ground game glitch.
Very true, but if a character doesn't have effective DOA5 tools, doesn't that significantly skew the likely result?
-Yes of course, but it always goes back to real time play vs theory fighter. What you can find in real play could be something that other players have not thought of, or deemed possible.Very true, but if a character doesn't have effective DOA5 tools, doesn't that significantly skew the likely result?
Man Helena will be so easy to read. Btw.... Where can I talk about Zack in the IPL build?
Wtf are you talking about? Helena was never easy to read since DOA4, her mixup game was stupid good. I'm sure she's still got it, we just haven't seen everything. Have a little faith, like this guy: https://facebook.com/home.php?refid...4400&wend=1346482799&ustart&__user=1264746572
Pretty much. Now can someone tell me where I can talk about Zack?with the new sidestepping ability... mix ups alone during the neutral game won't really mean shit anymore. no way in hell im gonna sit their blocking and guessing her poke strings when i can simply back dash and side step whatever she throws out. the new doa5 mechanics simply kills her in everyway. during the stun game every character has mix up potential due to string delays/free cancelling/bait counters etc. so its not like she alone has superior mix up abilities compared to everyone else
Dude in 5...everything is a mid punch.Wtf are you talking about? Helena was never easy to read since DOA4, her mixup game was stupid good. I'm sure she's still got it, we just haven't seen everything. Have a little faith, like this guy: https://facebook.com/home.php?refid...4400&wend=1346482799&ustart&__user=1264746572
This is a game where characters can keep you at disadvantage, so good luck on the turtling. What you mentioned was what she had to do in DOA2 and DOA3, and they didn't work then.
One of her costumes should be a shirt that says, " I made it in to DOA5, but all I got was this stupid shirt"
Anyone notice the symbolism here? Helena and Lisa (the low tier characters) fighting in an elevator that is plunging to its death.
Helena is going to be the least popular character in DOA5 Online.. and then they're going to cut her like they did with Tengu and Leon.
Hayashi about DOA6 : "why do you want Helena.. ? No one even care or play with her anyway.."
Geez, these Helena zingers never get old. :Bradwong:Belated 13th Day of DoA 5
IPL Helena BROKEDOWN
Evading 9 frame highs using her Broke-A-Ho stance.
-Before any conclusions could be made, it is best that we play the game, see how everything goes. I'm just not a fan of saying its xyz before xyz is fully tried and tested. In a couple of months we will have a clear indication of what is or is not going on.