Gurimmjaw
Well-Known Member
General
Who is your main?
Well the J man of course.
Why did you choose him/her as your main and since when have you been maining him/her?
Well being a huge Bruce Lee fan I usually tend to go to bruce lee type characters in fighters with the exception of Street Fighter. Grew up on watching Bruce Lee's movies and documentaries so I have a high level of respect for the man. Now as to why I chose Jann Lee as main aside from the Bruce Lee point it because I really like arrogant characters such as Vegeta, Grimmjow, etc. Also cause he fits my playstyle more than anyone in the game and because I like the character.
What is the thing you like the most about your main?
The thing I like the most about my main is that he is a JKD fighter and has fast strikes
Is there anything you would like to be different from your main?
Hmmm. Thats a good question I have many thoughts on this here, but for most part I think he is fine. If there was one thing I would like changed it would be for him to have more moves in his DS. Honoka has a 4pp in DS but the main man where that move originates from doesn't get a DS 4pp. WTF man. Besides that also few crushes.
What do you think of your main character's fighting style?
I think my main's JKD fighting style is great and homage to the great Bruce Lee and has a lot of his moves. 66k is really one of the iconic moves from Bruce Lee which I love. The only thing I do wish is for there to be a few more new moves.
What is your main character's favorite move? Why?
I have a lot of favorite moves I like of Jann Lee's. My number 1 favorite? Thats a tough one but I would have to say 66k. the visual of the move is so beautiful to look at with the nice knockback.
What is your main character's least favorite move? Why?
I would have to say 214p simply because it really slow and the advantage may be +2 but worthless since it pushesback to far to use moves like 6p or standing p. It good when using from bt but it is easily reactable in stun situations where you can hold it.
Have you ever considered dropping your main character? Why or why not?
I have never actually considered dropping this character. The reason being because I have too much fun with this character than any others in the game. I'll never betray Jann Lee
Did you have other mains in the past?
No. However back when I was playing DoA5U I was discovering who to main at the time but did main Jann Lee in DoA3/DoA4, though in DoA5U for awhile it was Mila at the time but wanted to test everyone out to see who I flow really well with and of course that is Jann Lee so decided to stick with him as my main throughout DoA5U/LR.
Though I do use few other DoA characters besides Jann Lee and they are
Casual
How would you rate your main character personality wise? Do you like his/her personality?
His personality is great and some don't understand the kind of character he is. Some think he's a douchebag but he had a rough life and wants to get better and fight strong opponents and help those that are weak and helpless. He brags a lot sure, and he may come off as arrogant but he earned that right with all he had to deal with in his life. It's one of the greatest things about Jann Lee is how he overcome the difficult challenges in his life growing up. He may be the Bruce Lee type character with the shouts and all moves but I can tell you one thing their personalities are much different from each other.
What do you think of your main character's apperance?
I like his appearance a lot especially with the hair. Much different from the traditional bruce lee hair look. He has the best hairstyle out of all the JKD fighters. I would love to see in future a hairstyle option for him to have a bit of longer hair similar to Hayate's hair length back in DOA3 and DoA4.
What do you think of your main character's voice? Note: Please state if you are referring to the Japanese or English voice.
Hmm lets see here. Back in the old games like in DoA3 and DoA4, he had a really great voice and fitted the character so perfectly, but that changed in DoA5/U/LR. I don't really like Jann Lee's new japanese voice. There something about it that I can't stand. His english voice however I really like. Not good as the original japanese voice actor for old games but good substitute for him. He does the shouts really good.
What is your opinion of your main character's music theme(s)?
I like all of them. However Fang gets me hyped. It is his DoA4 theme. If I had to rank by preference it would be 1. Fang 2. Trip 3. Natural High
What do you think of your main character's fashion sense?
Good sense I must say, and has great selection overall of clothing. However One costume of his has got to go lol.
What is your main's favorite costume? Why?
His C2 of course. I feel that it really suits his personality. I would love a reverse color of the costume. Definitely the coolest looking costume he has in the game. In future DoA games they need to make his C2 his default costume.
What is your main's least favorite costume? Why?
I have to say I do like just about all of Jann lee's costumes, but one in particular I really dislike. That being his C11. That hideous dragon costume. It to terrible to look at. When I think of a Jann Lee costume I expect something cool looking. However this? WTF? lol it too goofy looking. Trash this costume and burn it to never return again.
Gameplay
How would you rate your main character's moveset in general? (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
He has great set of moves. He doesn't have too little of moves and not too much. Its in between just right just how I like it and straightforward with his moves. Wish there were some follow ups from few other strings though.
How would you rate your main character in terms being able to capitalize on mistakes of the opponent (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5.
This character here you don't want to be making mistakes against. If you do you will pay for it. If a character starts whiffing out moves he can capitalize on it. Great whiff punishing. He can whiff punish you with 66k, and also use 6h+k and 6p+k when you whiff. You really do not want to be whiffing against this character. Also another thing to mention you can't just rup up on him. 7k will put fear into you of bum rushing in.
How would you rate your main character in terms of guaranteed setups (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
Jann Lee has a lot of guaranteed set ups for quick damage like after DG you can do 66k, 236p, or p+k. Near wall you can do 66k, 46k and than follow up with 9p, 6k46k. You can get a lot of damage just from the wall alone. H+K Sitdown stun guarantees a 9k as well and when you do 4h+k and they go back turned 214p and 7k guaranteed as well and you get a lot of damage from it but you can also do something else if you want to drop the damage and go for ground set ups too. He has decent guaranteed set ups but some characters can do what he can do but better like Gen Fu, Ayane, etc.
How would you rate your main character in terms of offensive options (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
Jann lee has quite a few offensive options and utilizing both options of his offensive and defensive stuff is where he will really shine. Of course his standing p pokes good for starting offense pressure of some kind with him.
How would you rate your main character in terms of defensive options (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
Jann Lee has quite a lot of defensive options that you can utilize in the game. 3k, 66k, 6p+k, and 7k good defensive tools. You have to be careful when using some of these. 66k has really good knockback. I do hate the recovery on it, but the DS version doesn't have as much recovery on it as the regular 66k does. 7k is great and although it is unsafe and throw punishable it stuns on NH and launches on CH so you can get 74+ damage depending on the weight of the character.
How would you rate your main character in terms of speed (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5.
10/11/13
He working with a 10 frame high, 11 frame mid punch, and a 13 frame low poke. He is one of the fastest characters in the game. If in DS he has access to a 9 frame high. He has great neutral movement in the game and one of the best. Aside from that he has other fast strikes as well like an 12 frame high kick that has follow ups along with a few 13 frame moves that also have follow ups. What more can you ask for? A character that fast and has fast moves with follow ups too. 8p being a 13 frame high stuns you and also 66p stuns you.
How would you rate your main character in terms of safety (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
Jann Lee is pretty safe and not unsafe like Kasumi and Christie. He has pp, pp6p, 66k, p+k, 44p, 6pk, p2pk. What great is even though something like 6p unsafe you and follow up with 6pk so you are -4. There are a lot of moves that will put him in the negative where you are unsafe but it good to play it smart but you will have to take risks with this character. I want to mention DG unsafe. When it whiffs it painful to look at how long it takes to recover.
How would you rate your main character in terms of damage output (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
he has great damage output especially when added with the DG. It scary how much damage he can do. So he can get from 110-155 dmg from lvl 2 and lvl3 critical stun. However the downside is he can't get quick daamge in and have decent output on them like Gen Fu can. so from Lvl1 and than launch at most he getting is 56-65 dmg...not good as what other characters are putting out in quick damage.
How would you rate your main character in terms of evasiveness (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
He has 1p+k and 7p that can evade a lot of moves that are at even hit opponents when they whiff. 1P+KP+K and 1P+K6K good for this.
How would you rate your main character in terms being able to apply pressure (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3
He can apply pressure decent enough but he is linear and lacks really good mix ups. It one of the downsides to him. You will have to do some tick throwing. When you have the player stunned than you can apply a lot of stuff but you first have to open the player up with him.
How would you rate your main character in terms being able to deal with pressure (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
Depending on the character he can get out of the situation without much problem. If the character doesn't have much tracking options you can utilize ssp. There are some characters that are too strong for Jann Lee to deal with up close.
How would you rate your main character in terms of being able to fight at close quarters combat (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
You have options like 9p, 6p, 66p, and also 4pp especially against characters like Helena who go into BKO duck.
How would you rate your main character in terms of being able to fight at long range (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
Jann Lee can fight at long range pretty well. He has 66k, 6h+k, and also k4k, 3k4k. You can also use p6pk and 66pk. Lot of these moves pushes the Jann Lee player back from you so you can't throw punish him. At best you will be punishing with a low poke and you wouldn't want to do that either since you will be put at a great advantage so wouldn't be worth it.
How would you rate your main character in terms of being able to take advantage of the environment (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5
This character is great at doing it. He can knock you into objects and if close enough to the wall and your opponent already in sitdown from being hit into object than it guarantees the h+k. 214p can also throw you into a dangerzone situation as well not to mention the craziness of being put by the wall by Jann Lee which forces you into a dangerous situation. What insanity!!!!
Who is your main?
Well the J man of course.
Why did you choose him/her as your main and since when have you been maining him/her?
Well being a huge Bruce Lee fan I usually tend to go to bruce lee type characters in fighters with the exception of Street Fighter. Grew up on watching Bruce Lee's movies and documentaries so I have a high level of respect for the man. Now as to why I chose Jann Lee as main aside from the Bruce Lee point it because I really like arrogant characters such as Vegeta, Grimmjow, etc. Also cause he fits my playstyle more than anyone in the game and because I like the character.
What is the thing you like the most about your main?
The thing I like the most about my main is that he is a JKD fighter and has fast strikes
Is there anything you would like to be different from your main?
Hmmm. Thats a good question I have many thoughts on this here, but for most part I think he is fine. If there was one thing I would like changed it would be for him to have more moves in his DS. Honoka has a 4pp in DS but the main man where that move originates from doesn't get a DS 4pp. WTF man. Besides that also few crushes.
What do you think of your main character's fighting style?
I think my main's JKD fighting style is great and homage to the great Bruce Lee and has a lot of his moves. 66k is really one of the iconic moves from Bruce Lee which I love. The only thing I do wish is for there to be a few more new moves.
What is your main character's favorite move? Why?
I have a lot of favorite moves I like of Jann Lee's. My number 1 favorite? Thats a tough one but I would have to say 66k. the visual of the move is so beautiful to look at with the nice knockback.
What is your main character's least favorite move? Why?
I would have to say 214p simply because it really slow and the advantage may be +2 but worthless since it pushesback to far to use moves like 6p or standing p. It good when using from bt but it is easily reactable in stun situations where you can hold it.
Have you ever considered dropping your main character? Why or why not?
I have never actually considered dropping this character. The reason being because I have too much fun with this character than any others in the game. I'll never betray Jann Lee
Did you have other mains in the past?
No. However back when I was playing DoA5U I was discovering who to main at the time but did main Jann Lee in DoA3/DoA4, though in DoA5U for awhile it was Mila at the time but wanted to test everyone out to see who I flow really well with and of course that is Jann Lee so decided to stick with him as my main throughout DoA5U/LR.
Though I do use few other DoA characters besides Jann Lee and they are
Casual
How would you rate your main character personality wise? Do you like his/her personality?
His personality is great and some don't understand the kind of character he is. Some think he's a douchebag but he had a rough life and wants to get better and fight strong opponents and help those that are weak and helpless. He brags a lot sure, and he may come off as arrogant but he earned that right with all he had to deal with in his life. It's one of the greatest things about Jann Lee is how he overcome the difficult challenges in his life growing up. He may be the Bruce Lee type character with the shouts and all moves but I can tell you one thing their personalities are much different from each other.
What do you think of your main character's apperance?
I like his appearance a lot especially with the hair. Much different from the traditional bruce lee hair look. He has the best hairstyle out of all the JKD fighters. I would love to see in future a hairstyle option for him to have a bit of longer hair similar to Hayate's hair length back in DOA3 and DoA4.
What do you think of your main character's voice? Note: Please state if you are referring to the Japanese or English voice.
Hmm lets see here. Back in the old games like in DoA3 and DoA4, he had a really great voice and fitted the character so perfectly, but that changed in DoA5/U/LR. I don't really like Jann Lee's new japanese voice. There something about it that I can't stand. His english voice however I really like. Not good as the original japanese voice actor for old games but good substitute for him. He does the shouts really good.
What is your opinion of your main character's music theme(s)?
I like all of them. However Fang gets me hyped. It is his DoA4 theme. If I had to rank by preference it would be 1. Fang 2. Trip 3. Natural High
What do you think of your main character's fashion sense?
Good sense I must say, and has great selection overall of clothing. However One costume of his has got to go lol.
What is your main's favorite costume? Why?
His C2 of course. I feel that it really suits his personality. I would love a reverse color of the costume. Definitely the coolest looking costume he has in the game. In future DoA games they need to make his C2 his default costume.
What is your main's least favorite costume? Why?
I have to say I do like just about all of Jann lee's costumes, but one in particular I really dislike. That being his C11. That hideous dragon costume. It to terrible to look at. When I think of a Jann Lee costume I expect something cool looking. However this? WTF? lol it too goofy looking. Trash this costume and burn it to never return again.
Gameplay
How would you rate your main character's moveset in general? (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
He has great set of moves. He doesn't have too little of moves and not too much. Its in between just right just how I like it and straightforward with his moves. Wish there were some follow ups from few other strings though.
How would you rate your main character in terms being able to capitalize on mistakes of the opponent (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5.
This character here you don't want to be making mistakes against. If you do you will pay for it. If a character starts whiffing out moves he can capitalize on it. Great whiff punishing. He can whiff punish you with 66k, and also use 6h+k and 6p+k when you whiff. You really do not want to be whiffing against this character. Also another thing to mention you can't just rup up on him. 7k will put fear into you of bum rushing in.
How would you rate your main character in terms of guaranteed setups (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
Jann Lee has a lot of guaranteed set ups for quick damage like after DG you can do 66k, 236p, or p+k. Near wall you can do 66k, 46k and than follow up with 9p, 6k46k. You can get a lot of damage just from the wall alone. H+K Sitdown stun guarantees a 9k as well and when you do 4h+k and they go back turned 214p and 7k guaranteed as well and you get a lot of damage from it but you can also do something else if you want to drop the damage and go for ground set ups too. He has decent guaranteed set ups but some characters can do what he can do but better like Gen Fu, Ayane, etc.
How would you rate your main character in terms of offensive options (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
Jann lee has quite a few offensive options and utilizing both options of his offensive and defensive stuff is where he will really shine. Of course his standing p pokes good for starting offense pressure of some kind with him.
How would you rate your main character in terms of defensive options (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
Jann Lee has quite a lot of defensive options that you can utilize in the game. 3k, 66k, 6p+k, and 7k good defensive tools. You have to be careful when using some of these. 66k has really good knockback. I do hate the recovery on it, but the DS version doesn't have as much recovery on it as the regular 66k does. 7k is great and although it is unsafe and throw punishable it stuns on NH and launches on CH so you can get 74+ damage depending on the weight of the character.
How would you rate your main character in terms of speed (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5.
10/11/13
He working with a 10 frame high, 11 frame mid punch, and a 13 frame low poke. He is one of the fastest characters in the game. If in DS he has access to a 9 frame high. He has great neutral movement in the game and one of the best. Aside from that he has other fast strikes as well like an 12 frame high kick that has follow ups along with a few 13 frame moves that also have follow ups. What more can you ask for? A character that fast and has fast moves with follow ups too. 8p being a 13 frame high stuns you and also 66p stuns you.
How would you rate your main character in terms of safety (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
Jann Lee is pretty safe and not unsafe like Kasumi and Christie. He has pp, pp6p, 66k, p+k, 44p, 6pk, p2pk. What great is even though something like 6p unsafe you and follow up with 6pk so you are -4. There are a lot of moves that will put him in the negative where you are unsafe but it good to play it smart but you will have to take risks with this character. I want to mention DG unsafe. When it whiffs it painful to look at how long it takes to recover.
How would you rate your main character in terms of damage output (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4
he has great damage output especially when added with the DG. It scary how much damage he can do. So he can get from 110-155 dmg from lvl 2 and lvl3 critical stun. However the downside is he can't get quick daamge in and have decent output on them like Gen Fu can. so from Lvl1 and than launch at most he getting is 56-65 dmg...not good as what other characters are putting out in quick damage.
How would you rate your main character in terms of evasiveness (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
4.
He has 1p+k and 7p that can evade a lot of moves that are at even hit opponents when they whiff. 1P+KP+K and 1P+K6K good for this.
How would you rate your main character in terms being able to apply pressure (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3
He can apply pressure decent enough but he is linear and lacks really good mix ups. It one of the downsides to him. You will have to do some tick throwing. When you have the player stunned than you can apply a lot of stuff but you first have to open the player up with him.
How would you rate your main character in terms being able to deal with pressure (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
Depending on the character he can get out of the situation without much problem. If the character doesn't have much tracking options you can utilize ssp. There are some characters that are too strong for Jann Lee to deal with up close.
How would you rate your main character in terms of being able to fight at close quarters combat (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
3.
You have options like 9p, 6p, 66p, and also 4pp especially against characters like Helena who go into BKO duck.
How would you rate your main character in terms of being able to fight at long range (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
Jann Lee can fight at long range pretty well. He has 66k, 6h+k, and also k4k, 3k4k. You can also use p6pk and 66pk. Lot of these moves pushes the Jann Lee player back from you so you can't throw punish him. At best you will be punishing with a low poke and you wouldn't want to do that either since you will be put at a great advantage so wouldn't be worth it.
How would you rate your main character in terms of being able to take advantage of the environment (scale 1-5; 1 = poor, 5 = excellent)? Why did you choose this number?
5
This character is great at doing it. He can knock you into objects and if close enough to the wall and your opponent already in sitdown from being hit into object than it guarantees the h+k. 214p can also throw you into a dangerzone situation as well not to mention the craziness of being put by the wall by Jann Lee which forces you into a dangerous situation. What insanity!!!!
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