Why is the imput 33 and not just 2 ?
Tapping 33 or 11 puts you faster in a crouching state as 2 and you don't run into the risk of doing an accidential freestep instead.
Why is the imput 33 and not just 2 ?
Tapping 33 or 11 puts you faster in a crouching state as 2 and you don't run into the risk of doing an accidential freestep instead.
Has bad ranged game.
This is one of the most widely spread misconceptions around the whole (FSD) community if you ask me. All the things that make her having a so called "bad" range game are completely neutralized by her other special abilities, which are in particular crawling around on the ground all day while having one of the most retarded hit- and hurtboxes in the whole game that makes almost of her opponents range tools completely useless as well as the fact that it doesn't matter what you put on the screen against her in range, she'll still crush it, even out of the negatives.
Her other abilities don't take away the fact most of her good ranged attacks are low kicks (by good I mean stuff that you can actually use as a ranged attack, unlike 66H+K and BT 6P+K which have good range but are too slow to be used effectively).
You're still playing a mind game, even at range.
And no, it doesn't "make almost all of her opponents range tools completely useless."
Helena is a cqc character, not a spacer/zoner/whatever.
She still has the mid option available, that's why you won't simply low hold at will.
And I have yet to see someone who can react to all these "too slow" low kicks, even on high level tournament play.
Helena does not need to be more careful or anything as other characters when there is space between both players, due to given evasiveness and crush ability. Your inital post said that she has a bad range game and therefore did not only refer to her opportunities for offensive from range.
Avoiding and crushing the opponents moves also plays a role there, and yeah, her approach for getting in might not be the best, but that does not mean her whole game in this deparment is bad.
It does. When I see her crushing mid kicks or punches that beat other characters lows all day with attacks that come out of her BKO then there is nothing else to say. And even zoners like Ein or Jann Lee have to take care of what they put on the screen to keep her at range, because a whiff due to her sitting in her stance usually means she's right there where she's best at, meaning that she does not even has to come in with her moderate range attacks on her own.
It's not that I said anything different.
If you catch her in BKO stance, don't throw out shit that won't hit her. If she doesn't have to come in on her own it's because she has a life lead, which means it's your own fault for giving her the lead. When a round starts, she's not on the other side of the stage, she's right there.
You don't have to believe me and you don't have to agree with me
The substance of these sentences combined in one statement are one of the funniest things I've read so far from a Helena player.
My opinion on her moves was based on facts. For those that don't know, you can see you reach of a move in the move details. I went into training mode to check out which moves have the best reach. Then I looked through them to see which ones would be useful (follow ups, stun, advantage) and it turned out most of her (in my opinion) good moves to use at range are low kicks. Somehow you thought it would be a good reason to bash on a character.
Why would I help you guys find ways to beat a character that I play? Right, because I want to.
is this getting personal ? Because it looks like its getting personal.
so I'm fine with dropping this conversation.
is this getting personal ? Because it looks like its getting personal.
I skimmed through the thread you made and it was really useful, man. Good job!Decided to use the general idea of this thread and create an entire character specific thread of my own:
http://www.freestepdodge.com/threads/how-to-fight-against-bass-from-scrubs-to-pros.5697/
I would like to ask those with character knowledge to get together and write up character-specific threads.
While this thread does a great job of simplifying loads of things, after three years, we still don't have as much widespread knowledge of the game and the cast as we should and this makes everyone look bad and play bad or taking significantly longer to advance than needed.
If more people put some more effort, then we can all figure everything out sooner.
I skimmed through the thread you made and it was really useful, man. Good job!
This thread is indeed simple in the sense that it just gives general tips about some character-specific weaknesses. It just gives some 'rules of thumb' which can be quite useful to remember when playing against a certain character. Writing up everything about every character would fit indeed better in the character boards and would not be the purpose of a 'general tips thread'.