Haipa Sonikku
Active Member
1. The arcade scene is dead. Even if it wasn't, putting DoA in the arcades wouldn't fix anything. The Japanese hated DoA3 and liked DoA4 and wanted DoA5 to be more like DoA4. They will always get their way because it is a Japanese developed game.
2. DoA3 was the best competitive version of DoA to ever release. So no, it didn't start going downhill with DoA3. It started going downhill with DoA4 where they removed every single mechanic in the game aside from the basics and added a ridiculous stun system and made everything and the kitchen sink cause a stun while removing ways to avoid the hold.
DoA will always be dead on arrival with every version until TN pulls their head out of their ass and listen to the correct people.
Dead where? In the Western market where historically, competitively it mostly hasn't proven to be equally competitive in the past 20 years since the birth of 3D fighting games? C'mon. If Arc System Works, Sega, or Namco Bandai listened to that foolishness, then we'd all be trouble. When I talk about fighting games you best believe that I'm talking about the one territory that has and will always matter by far the most, the motherland, JPN. Last time I checked, the Arcade platform is still very viable there. The Arcade is to the home theater as the Consumer is to the home video market. Soul Calibur II for example went through 4 Arcade revisions (updates to new players today) before it's Consumer release. Unlike Consumer players, Arcade competitive players have a true sense of urgency to win as simply if you lose, then you need get off the machine and get some more money to run it back. And nobody likes to leave broke. This was the exact reasoning behind Evo in the first place. To retain that Arcade culture, where if you lose, then you're out, and then wait your turn until you've "run out of money" (eliminated).
Tecmo left the Arcade platform (as ironically Namco somewhat with Soulcalibur after II) because it couldn't compete with Sega's Virtua Fighter or Namco's Tekken on the numbers. So they started fresh over on Xbox and while it has proven to be successful (with a thank you letter by the name of Dead or Alive Ultimate) via greater Casual ratio participation, the Competitive ratio participation plummeted as a consequence. Its a new era of fighting games and Dead or Alive has continued to remain relevant and I would very like for DOA to return to the Arcade so that the market with the best 3D players historically, JPN and Korea would have much better participation competitively in addition to the Western market. This is where Tekken continues to excel.
I wouldn't say blankly that the Japanese like doa4 over 5 in the context of a hypothetical arcade release. The arcade players in Japan are a different breed and would have their own perspective.
It would make sense just to build their base and their credibility to do a Jpn only arcade version but who knows if they have a distro channel for that anymore. Maybe a Sega collab would work
Exactly. My thing is, now they could learn from this and release it on Sega's Ringwide or even a new next generation Sega Arcade platform or even create their own platform based off, say the Nvidia GTX 690.