Execution varies from individuals to how much you want to put an effort into it. Providing the game with a easier button inputs can make the character reward less genuine than it is because the overall character has a high priority for complex inputs for the type of reward the character is providing. It's a design that won't be changed. Here's an example, Look at Hayabusa's Izuna drop throw command, does 80 flat but provides 120 points of damage on Hi-counter. Do you want this move easier than it has to be? If this was a simple button throw, he would sky rocket and kill this game. Situations like these is what you don't want in a game. (Due to DOA's invisible buffering mechanic, you can rotate this on pad and still get the throw.) Same with the other characters. Why should you make it easier for them when the result is likely to be make the mechanic more sham than it needs to be. The game made it easier just by rotating, what more do you want?
Who are those grumpy people? You also have to realize that about 90% of the community plays on pad and yet you still have those that will try to help the pad players, even I have a SF pad and I use it. The problem is the individual itself if he/she is willing to take the time to sit there and learn it. The problem with this...sometimes they "won't". Some of them want it to be easier for them..because....why? again, people cannot cater to their needs all the time. It's a design that won't be changed. You cannot help someone with execution unless you want it to be visually with an example..but that alone won't be enough if the player cannot grasp it. The thing is, you "can" grasp it but there are times to where they won't and request it to be easier.
Really now? I disagree with that. It's a random number factor but it is definitely not small.
This is the towards the topic at hand and in response to it. It is DOA related, how is it out of context? How long have you been on this forum? serious question.
I was actually talking about the whatever it is you and Argentus were talking about in the other thread you mentioned.... thats the context.
So before I continue I want address one very important issue, its in Bold.... don't worry this will be short.... relatively speaking:
If the main reason you play Fighting Games is to perform Difficult moves instead of Fighting Your Opponents, and If you get more joy from executing moves on dummies than you do from crafting strategies around getting those moves to work on an opponent that fights back then don't read any further.... you would be beyond anything I can say.
Anyway, it seems you don't understand how DoA works.... its easy to say making Hayabusa's Izuna easier to perform would "kill" the game but that just isn't the case. Regardless of how much damage it does and what the input is The Izuna Otoshi is an i12 Throw with an above 20 frame recovery.... the entity thats keeping the Izuna in check is the Triangle System, a one button Izuna is never ever going to beat a strike..... you will never get a hi counter Izuna if you can't bait an opponent into holding.The inputs don't change a single thing about how the Izuna or throws in general work in DoA. Obviously if you make it easier to do then more people will start using it, if you make Jacky and Akira easier to play then more people will start using those characters.... I don't understand why people cry bloody murder as if it's a bad thing to have more freedom to choose which character they want to play as without arbitrary execution getting in the way. if a particular move or character is too powerful then its too powerful regardless of what the execution is and making it harder to execute only stops more people from abusing it.... IT DOES NOT MAKE THE GAME BALANCED.... those who are extremely Talented will still be able to abuse that move and will forever hsve an advantage that others just don't.... and if you make it too impossible to do that nobody can do it then why have that move or character in the game in the first place..... ?
And with that said.... I personally don't struggle with any version if the Izuna, the Izuna Advanced Holds are abit tricky though. Also making the Izuna easier will change how some people use it... Just Like Alpha's BURST the input makes the move telagraphed and slower to perform.... thats what makes it a "Psychich Move" instead of a Reactionary one.... but so long as an i12 Throw can not punish move thats less than -12 on block then theres nothing to worry about... people are already doing it anway.
Anyway moving on..... this is how people learn
Fighting Games... you don't have to watch the whole playlist.... just the last video.... learning a physical activity is not like learning an intellectual one.... with things like Math and and Literature you can break it down into steps and common sense and logic and axiomatic rules will do the rest. Learning how to accurately throw a football or Juggle Chainsaws or Perform a Difficult move in a fighting game is different.... like the video says.... "Its Something That Eventually Just Clicks" in your brain. I don't even know if theres a scientific term for it.... you can break it down for people, give them all the advice in the world and tell them how it works for you but the help you are trying to provide help someone perform something hard like Akira's JFK is only 10% of what it takes to help somebody be able to get it to "Just Click" for them the way it does for you. Thats just how it works. I'm not saying you shouldn't do literally everything there possibly is to help people getting there.... The Tutorials and Community and All the help and time you guys give most definitely makes a difference and we are better off with all the help than we are without it.... it all contributes to making things Click in your brain more likely..... but its important to know how big or more accurately how miniscule that difference is. As you can see in the video that dude telling her "Alil Faster... Alil Slower....Too Many.... Not Enough"... he's telling her something she already knows.... and believe me... no matter how sincere it seems.... that shit is fucking ANNOYING. Also believe me when I say the help is appreciated..... after all the arguing and fighting and swearing and calling your mom a Just Frame Whore.... we sincerely do want your support.... its just that the frustration brings out the worst in us and we do and say things uncharacteristically.... basically... it turns us into chicks.
And just like you said... people struggle with different things.... somethings will Click much more easily for others.... and many things simply wont click at all... it all depends on difficult the task at hand is.
Now heres where the breaking point for most people is (and I'm slowly getting there)... after all the help and all the time and practice, just like Jesus before they nailed his ass to the cross we will ask:"Why hath thou forsaken me... oh Team Ninja"... obviously I'm being dramatic and abit insensitive but people do reach that point because nothing feels like it makes sense anymore.:
- "If fighting games are about strategies then whats with the Execution Barrier"
- "If they want more people to play fighting games then why are they so inaccessible and unintuitive"
- "If the move/chatacter is so powerful then why do they make him harder to use instead of nerfing it/them into balance"
- "If the majority of gamers primarily play on pad then why do they still design them for Arcade set ups and then retro fit them on to modern controllers"
This is the point of no return for alot of people and it makes them bitter torwards anything and everything to do with Fighting Games because it genuinely feels like you got pranked and they keep pranking you by giving you various and elborate speeches and pep talks that all essentially mean "Git Gud". Its the type of shit Super Villain Origin Stories are made of.... I'm not being dramatic... you can literally trigger a Psychotic Break with all this drama and frustration.
You're Right Though.... it will never change.... I pretty much knew that the first time someone told me "You don't understand high level play".... ever since then its just been one ridiculous reason after another.... the genre is like that at its very core.... its so depressing.