DOA5U Japanese off screen footage.

Dior

Member
Why they gonna hate Jacky's auto parry? because they mash.
Why they will not use Jacky's auto parry? because they mash.
 

loan_grains

Member
I guess no mila demonstrations, no love for mila in japan lol, if mila does get new tech, hope she is similar to Vanessa Lewis more ruff hits like her Russian hook to strong arm pound that move looks wicked sick. she also needs quicker strikes to.
 

synce

Well-Known Member
I imagine it came into the fact that you're risking being hit by anything else for standing idle.

I haven't heard anything of there being any sort of notation change to it either, but I'd imagine it's even more stupid as since it's a parry for standing idle then being thrown while idle means free hi-counter throw damage.

This is actually correct, all throws against idle Jacky are HCH. Also pak sao does less damage than FS and gives ZERO advantage now. TN predicted all the QQing from noobs and went overboard I think. There are much scarier things in FS, but this is DOA and we can't have that :p
 

MrMoon360

Well-Known Member
On the health bar, there should be an indicator (maybe a shade of white) for the current damage being done. Seeing all that red doesn't convey the amount of damage per combo/throw/hit.

Sega AM2. Jacky had it since VF4. It used to parry high and mid punches from VF4-VF5R. On Final Showdown, it only affects High punches.

And I think it should stay.
This makes me want Vanessa Lewis in this game. NOW!..

Though my only true hope is a crossover.
 

loan_grains

Member
i think wiki website stated that she uses both ninpo and aiki jujutsu even if that is not true the the techniques shown otherwise represent the two styles mention above, but yeah momiji does not seam to be that quick like her other ninja counter parts but she looks like she makes up for her good arsenal of throws and holds for example her low punch hold leaves the opponent face backwards this is a good limbo stun combo setup.
 

loan_grains

Member
cant wait for the release of doa 5 ultimate but the one question that comes to mind will team ninja reset the leader boards or keep everything as is
 

Raansu

Well-Known Member
if he wants to get the benefit of a counter in this game its only fair he gets the negatives as well.im going to enjoy this

The negative was that he had to let go of block to parry... There is a lot of risk to that... It should still give frame advantage in 5U, but if what sync says is true...that's just sad.
 

Forlorn Penguin

Well-Known Member
Premium Donor
Some of the stuff I got for him:

- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T

Very nice. Thanks for that. Extremely happy to hear that they lowered the height requirement on the air throw.
 

DontForkWitMe

Well-Known Member
Some of the stuff I got for him:

- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T

Sounds great

this confirms that he will definitely be more juggle focused with his ground bounce throw and attacks that used to cause knockback now launching instead

good to get confirmation that he can change directions he throws them. shits gonna be damn useful to now have full control over potential dangerzone/wall damage
 

Brute

Well-Known Member
Standard Donor
Some of the stuff I got for him:

- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T
Is the air throw now just T instead of 41236T?
 
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