VF x DOA, I can feel it!momiji's aiki jujutsu counters look nice similar to Aoi from virtual fighter series
VF x DOA, I can feel it!momiji's aiki jujutsu counters look nice similar to Aoi from virtual fighter series
its nearing "the" cross over lolVF x DOA, I can feel it!
I imagine it came into the fact that you're risking being hit by anything else for standing idle.
I haven't heard anything of there being any sort of notation change to it either, but I'd imagine it's even more stupid as since it's a parry for standing idle then being thrown while idle means free hi-counter throw damage.
Sega AM2. Jacky had it since VF4. It used to parry high and mid punches from VF4-VF5R. On Final Showdown, it only affects High punches.
loan_grains said:momiji's aiki jujutsu counters look nice similar to Aoi from virtual fighter series
if he wants to get the benefit of a counter in this game its only fair he gets the negatives as well.im going to enjoy this
Hmm.
No Leon...
Some of the stuff I got for him:
- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T
Some of the stuff I got for him:
- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T
Is the air throw now just T instead of 41236T?Some of the stuff I got for him:
- Air grab possible after NH launchers like 214P
- Can change air grab direction with 28T, etc
- Sample CB juggle: 6PPK,T