Anyway I'm at a computer now. The deal isn't about holds in this topic (left that out of my last post) its about the juggles, which we've actually found that the gravity in the game has been increased so that means even less juggles are available in this game.
The problem is that the hold game at that point is harder than any other guessing game at a "burst" could open up for because in something like p4a the idea is "will he burst vs will he not burst" while the other is "will he go for this next hit or will he back off in hopes of baiting. For DOA it's "Will he go high launch, mid p launch, mid k launch, throw, or cover himself with an high offensive hold, or with a low offensive hold" vs "will he hold standing (high/mid/low), or hold crouching (low), attack standing out of stun, attack crouching out of stun, throw standing out of stun, or throw crouching out of stun".
This isn't some 50/50 situation like the ones you're comparing it to, though if you want to explain how the burst would have some deeper 50/50 than just "Is he baiting the burst or not?", I'm definitely listening...
But once again were talking juggles.
To everyone else: How do you guys feel about the increase in juggle gravity as a whole to the game?