I feel I missed the opportunity to punish her whiffed launching F.L.O.A.T.
. She's -20 if guarded and any attack that hits her in that -20 is awarded hi-counter damage. So
is an optimum launcher in this case and provides max height on the Featherweight character for maximum damage, I forget the optimum juggle as it hasn't been muslce memory for me. I believe he can get around 100-130 because of it.
Also, her jump over into BT
as anti-wakeup I wasn't aware of so that was new to me. Additionally, her ground techs from 6KP into the option select do make it a bit difficult since she only techs backwards and creates further space. I did a good job after falling for her
to avoid holding mid or high unless reacting, I feel.
Anyone else have any matches to critique?