Lyn
Member
Rachel has plenty of other good things that make her Rachel beyond the force tech.
Which are?
Rachel has plenty of other good things that make her Rachel beyond the force tech.
Hefty damage off of NH juggles, a launcher throw, launcher hold, various low pokes and string-ender mix-ups that are +on NH, unusual safety for her strike type, super-heavy weight class, etc.Which are?
Hefty damage off of NH juggles, a launcher throw, launcher hold, various low pokes and string-ender mix-ups that are +on NH, unusual safety for her strike type, super heavyweight class, etc.
That's because I was never talking about her options at match start...I'm having a hard time seeing how any of that actually adds credibility to what you're saying.
None of what you've said bring her probability of connecting anything any higher than it is when the match first starts.(Unless you're absolutely terrified of her.)
The purpose of the vortex is for you to guess.
Take Ibuki from SF4 as an example. After a knockdown, she has 3 options. Super Jump low kunai toss for crossup, Empty jump for another throw, or regular jump into a light crossup.
That's her game. If Capcom was to suddenly remove it, then she wouldn't be Ibuki anymore. Just a really weak Rolento.
I believe that's what TN was aiming for with Rachel. She gotta have something which separate her from other grapplers and powerhouses.
Could you explain to me what other "good" things Rachel has at her disposal other than force tech and high damage counter grabs, because after playing her for a week or so... she doesn't have too much going for her. Only 65 moves, no spacing options, terrible defensive options vs faster mid-based characters (Hitomi, Christie...), and then you tack on her lacking mix up options, you'd have to be completely lost not to question how a slow, aggressive, grapple character like Rachel is supposed to start an offense... maybe all of my opponents will throw out 15i mids, loads of highs, and always counter on stun so I can get a free combo grab or my +10i low OH grab all day. Before TN even thinks of giving Rachel a nerf, they should at least bulk up her move list a little (maybe give her more lows than 2H+K) We are complaining about a character that isn't even that good at what she's supposed to be relying upon to win matches... what are we talking about nerfing her for, when all you have to do to beat her is either rush her down or space her out?Brute said:Well, in SF you have about 1/4th the moves you do with a DOA char, so each can be more critical to the character's identity (theoretically). But, no one proposed taking out the FT. Just altering its properties a bit. Also, the changes you are referring to are often less than a character's changes between games or versions. Would you say that Kasumi is no longer Kasumi since some of her moves and tactics have changed since DOA4->5->1.03->Ultimate? No, because a one-trick pony character in a 3D fighter is stupid. Her other aspects keep her identity as Kasumi. Rachel has plenty of other good things that make her Rachel beyond the force tech.
Could you explain to me what other "good" things Rachel has at her disposal other than force tech and high damage counter grabs,
You can add to that an OH reset that can be done from her fastest jab string.Hefty damage off of NH juggles, a launcher throw, launcher hold, various low pokes and string-ender mix-ups that are +on NH, unusual safety for her strike type, super-heavy weight class, etc.
That's if they even respect whatever imaginary frame advantage that you're trying to get them to remain blocking on anyway. Her jab strings don't work at all against people that try to play on reaction because from double jabs she's got a low, a high, and a grab (all good reasons to duck, which is something people do to Rachel a lot of the time anyway)You can add to that an OH reset that can be done from her fastest jab string.
The weaknesses you speak of are shared by virtually all other heavyweights/grapplers and they can survive without the FT.
lol that's their fault.I guess her PP4P is a good string for people who duck since it puts them in sit down when you catch them ducking, but I haven't seen that string getting used at all anyway.
I'm not sure what your point here is. That people have stopped playing the other grapplers 'cause they don't have FTs? Grapplers have never been that common (especially Bass) because they require patience and precise reads. That's nothing new. Some of them may be trying out the new characters like Leon or Rachel. Why not? Just because people don't pick a character a lot doesn't mean they suck.And also when you say that none of the other grapple characters suffer from this problem, did we all forget what happened to our friendly neighborhood Tina and Bass players out there? I don't see nearly as many of them (or Lisa) as you would have seen last game... and that's when grapple characters all had god-like FT. Am I right or am I wrong?
You are. But we love you for it.I must be a special case.
...What? You can learn Rachel in 20 minutes. She's has a near nonexistent learning curve, 'cause once you're in, you don't need ANY matchup info.